godot/drivers/gles3
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +07:00
..
shaders Rename several transform built-ins in shaders 2022-03-18 12:10:55 +07:00
storage Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +07:00
SCsub
rasterizer_canvas_gles3.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +07:00
rasterizer_canvas_gles3.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +07:00
rasterizer_gles3.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +07:00
rasterizer_gles3.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +07:00
rasterizer_scene_gles3.cpp
rasterizer_scene_gles3.h
rasterizer_storage_gles3.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +07:00
rasterizer_storage_gles3.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +07:00
shader_gles3.cpp
shader_gles3.h
texture_loader_gles3.cpp
texture_loader_gles3.h