mirror of https://github.com/godotengine/godot.git
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. |
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|---|---|---|
| .. | ||
| shaders | ||
| storage | ||
| SCsub | ||
| rasterizer_canvas_gles3.cpp | ||
| rasterizer_canvas_gles3.h | ||
| rasterizer_gles3.cpp | ||
| rasterizer_gles3.h | ||
| rasterizer_scene_gles3.cpp | ||
| rasterizer_scene_gles3.h | ||
| rasterizer_storage_gles3.cpp | ||
| rasterizer_storage_gles3.h | ||
| shader_gles3.cpp | ||
| shader_gles3.h | ||
| texture_loader_gles3.cpp | ||
| texture_loader_gles3.h | ||