godot/drivers/gles3/shaders
Clay John 842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 +07:00
..
effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 +07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 +07:00
canvas.glsl Clamp UV-coordinates to centers of outermost texels when configured to do so 2024-09-29 05:57:19 +07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +07:00
cube_to_dp.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +07:00
particles_copy.glsl
scene.glsl Merge pull request #96819 from clayjohn/GLES3-instance-uniforms 2024-10-07 13:41:47 +07:00
skeleton.glsl Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 +07:00
sky.glsl Style: Apply new `clang-format` changes 2024-09-20 08:09:48 +07:00
stdlib_inc.glsl Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle 2024-09-01 20:22:30 +07:00
tonemap_inc.glsl Fix incorrect Reinhard tonemap operator 2024-09-25 12:34:23 +07:00