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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +07:00 |
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animated_sprite.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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animated_sprite.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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area_2d.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
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area_2d.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
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back_buffer_copy.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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back_buffer_copy.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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camera_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +07:00 |
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camera_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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canvas_item.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 +07:00 |
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canvas_item.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 +07:00 |
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canvas_modulate.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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canvas_modulate.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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collision_object_2d.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 +07:00 |
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collision_object_2d.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 +07:00 |
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collision_polygon_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +07:00 |
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collision_polygon_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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collision_shape_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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collision_shape_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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joints_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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joints_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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light_2d.cpp
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-Fixed occluder rendering, closes #8560
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2017-06-13 01:23:04 +07:00 |
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light_2d.h
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-Fixed occluder rendering, closes #8560
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2017-06-13 01:23:04 +07:00 |
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light_occluder_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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light_occluder_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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line_2d.cpp
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renamed occurances of ColorRamp with Gradient
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2017-06-14 01:24:04 +07:00 |
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line_2d.h
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-Added .hdr format support
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2017-05-28 21:48:05 +07:00 |
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line_builder.cpp
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Fixed broken Line2D due to math changes in f271591ac2
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2017-06-14 02:21:40 +07:00 |
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line_builder.h
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-Added .hdr format support
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2017-05-28 21:48:05 +07:00 |
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navigation2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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navigation2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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navigation_polygon.cpp
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Move core thirdparty files to thirdparty/{minizip,misc}
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2017-04-28 21:19:23 +07:00 |
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navigation_polygon.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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node_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +07:00 |
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node_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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parallax_background.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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parallax_background.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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parallax_layer.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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parallax_layer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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particles_2d.cpp
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renamed occurances of ColorRamp with Gradient
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2017-06-14 01:24:04 +07:00 |
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particles_2d.h
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renamed occurances of ColorRamp with Gradient
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2017-06-14 01:24:04 +07:00 |
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path_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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path_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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path_texture.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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path_texture.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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physics_body_2d.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
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physics_body_2d.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
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polygon_2d.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +07:00 |
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polygon_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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position_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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position_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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ray_cast_2d.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
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ray_cast_2d.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
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remote_transform_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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remote_transform_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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screen_button.cpp
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Fix/improve TouchScreenButton
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2017-06-14 17:19:58 +07:00 |
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screen_button.h
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Fix/improve TouchScreenButton
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2017-06-14 17:19:58 +07:00 |
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sprite.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +07:00 |
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sprite.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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tile_map.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
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tile_map.h
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Merge pull request #8271 from MattUV/master
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2017-04-09 23:37:56 +07:00 |
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visibility_notifier_2d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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visibility_notifier_2d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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y_sort.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |
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y_sort.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +07:00 |