godot/platform/linuxbsd
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 +07:00
..
export
README.md
SCsub Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +07:00
crash_handler_linuxbsd.cpp String: Remove `erase` method, bindings can't mutate String 2021-11-11 11:23:32 +07:00
crash_handler_linuxbsd.h
detect.py Add support for PowerPC family 2021-11-01 22:25:53 +07:00
detect_prime_x11.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +07:00
detect_prime_x11.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +07:00
display_server_x11.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 +07:00
display_server_x11.h Use "enum class" for input enums 2021-11-12 15:37:54 +07:00
freedesktop_screensaver.cpp
freedesktop_screensaver.h
gl_manager_x11.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +07:00
gl_manager_x11.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +07:00
godot_linuxbsd.cpp
joypad_linux.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 +07:00
joypad_linux.h Use "enum class" for input enums 2021-11-12 15:37:54 +07:00
key_mapping_x11.cpp Use "enum class" for input enums 2021-11-12 15:37:54 +07:00
key_mapping_x11.h Use "enum class" for input enums 2021-11-12 15:37:54 +07:00
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp
os_linuxbsd.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +07:00
platform_linuxbsd_builders.py
vulkan_context_x11.cpp
vulkan_context_x11.h

README.md

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.