godot/modules/raycast
Jamie Pate 8e3e2a8f44 Calculate the viewport location correctly in OpenXR
Fixes #104193

In OpenXR the viewport location is not centered on the transform origin
2025-03-19 10:04:37 +07:00
..
SCsub
config.py
godot_update_embree.py
lightmap_raycaster_embree.cpp
lightmap_raycaster_embree.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
raycast_occlusion_cull.cpp Calculate the viewport location correctly in OpenXR 2025-03-19 10:04:37 +07:00
raycast_occlusion_cull.h Calculate the viewport location correctly in OpenXR 2025-03-19 10:04:37 +07:00
register_types.cpp
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
static_raycaster_embree.cpp
static_raycaster_embree.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00