godot/modules/gltf
Thaddeus Crews 8f331ebd9c
Merge pull request #103099 from YeldhamDev/build_res_loader_disable
Disable `ResourceFormatLoader/Saver`s of disabled classes
2025-03-23 19:04:01 +07:00
..
doc_classes Remove trailing double quote from link in GLTFState class documentation 2024-12-21 20:58:47 +07:00
editor Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +07:00
extensions Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
structures Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
tests Disable `ResourceFormatLoader/Saver`s of disabled classes 2025-03-21 14:23:05 +07:00
README.md
SCsub
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 +07:00
gltf_defines.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
gltf_document.cpp Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 +07:00
gltf_document.h Core: Avoid including `modules_enabled` in headers 2025-03-11 19:42:13 +07:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 +07:00
gltf_state.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
gltf_template_convert.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
register_types.cpp Register editor classes normally, rather than via `ClassDB::set_current_api()` 2025-03-13 15:17:45 +07:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
skin_tool.cpp
skin_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.