godot/modules/camera
Lukas Tenbrink 54685c3037 Deactivate the `CameraServer` by default.
Add `monitoring_feeds` property to `CameraServer`.
This saves resources for games that don't use a physical camera.
2025-03-21 07:58:57 +07:00
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SCsub
buffer_decoder.cpp
buffer_decoder.h
camera_feed_linux.cpp
camera_feed_linux.h
camera_linux.cpp
camera_linux.h
camera_macos.h
camera_macos.mm
camera_win.cpp
camera_win.h
config.py
register_types.cpp
register_types.h