godot/servers/rendering/storage
Claude 802eb0b1a0
Fix glow visual compatibility regression (issue #112469)
Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.

The default was inadvertently changed from 1.0 to 0.0 in PR #110077,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.

Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml

Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.

Fixes #112469
2025-11-07 04:07:41 +07:00
..
SCsub
camera_attributes_storage.cpp
camera_attributes_storage.h
compositor_storage.cpp
compositor_storage.h
environment_storage.cpp Merge pull request #109447 from jon1solution/ssao-in-gles3 2025-11-01 19:04:57 +07:00
environment_storage.h Fix glow visual compatibility regression (issue #112469) 2025-11-07 04:07:41 +07:00
light_storage.h
material_storage.h
mesh_storage.cpp FTI - Add `multimesh_instances_reset_physics_interpolation()` 2025-10-08 16:17:18 +07:00
mesh_storage.h FTI - Add `multimesh_instances_reset_physics_interpolation()` 2025-10-08 16:17:18 +07:00
particles_storage.h
render_data.cpp
render_data.h
render_scene_buffers.cpp
render_scene_buffers.h
render_scene_data.cpp
render_scene_data.h
texture_storage.h
utilities.cpp
utilities.h
variant_converters.h