godot/platform/visionos
Aiden Storey 65a0ace3bc Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 +07:00
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api
doc_classes Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 +07:00
export Merge pull request #110485 from bruvzg/aemb_dtr 2025-10-13 07:35:19 +07:00
README.md
SCsub
detect.py Build: Fix container build path for swift 2025-10-15 06:32:31 +07:00
display_layer_visionos.h
display_layer_visionos.mm
display_server_visionos.h
display_server_visionos.mm
godot_view_visionos.h
godot_view_visionos.mm [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 +07:00
main_visionos.mm Add `profiler` option to `SCons` builds. 2025-11-08 00:08:45 +07:00
os_visionos.h
os_visionos.mm
platform_config.h
platform_thread.h
platform_visionos_builders.py
visionos.h

README.md

visionOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.

This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation

The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.