mirror of https://github.com/godotengine/godot.git
This patch introduces a new protocol proxy, which multiplxes Wayland clients into a single connection, allowing us to redirect calls (e.g. create toplevel -> create subsurface). Mixed with some state tracking and emulation, we can embed a full-featured client into the editor. |
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| .. | ||
| dynwrappers | ||
| SCsub | ||
| detect_prime_egl.cpp | ||
| detect_prime_egl.h | ||
| display_server_wayland.cpp | ||
| display_server_wayland.h | ||
| egl_manager_wayland.cpp | ||
| egl_manager_wayland.h | ||
| egl_manager_wayland_gles.cpp | ||
| egl_manager_wayland_gles.h | ||
| godot-embedding-compositor.xml | ||
| key_mapping_xkb.cpp | ||
| key_mapping_xkb.h | ||
| rendering_context_driver_vulkan_wayland.cpp | ||
| rendering_context_driver_vulkan_wayland.h | ||
| wayland_embedder.cpp | ||
| wayland_embedder.h | ||
| wayland_thread.cpp | ||
| wayland_thread.h | ||