godot/platform/linuxbsd/wayland
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +07:00
..
dynwrappers
SCsub Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00
detect_prime_egl.cpp Remove dependency of variant.h in print_string.h 2025-09-19 14:57:36 +07:00
detect_prime_egl.h
display_server_wayland.cpp Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00
display_server_wayland.h Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00
egl_manager_wayland.cpp
egl_manager_wayland.h
egl_manager_wayland_gles.cpp
egl_manager_wayland_gles.h
godot-embedding-compositor.xml Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00
key_mapping_xkb.cpp
key_mapping_xkb.h
rendering_context_driver_vulkan_wayland.cpp
rendering_context_driver_vulkan_wayland.h
wayland_embedder.cpp Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00
wayland_embedder.h Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00
wayland_thread.cpp Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00
wayland_thread.h Wayland: Implement game embedding 2025-11-19 21:24:18 +07:00