godot/platform/ios
Aiden Storey 65a0ace3bc Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 +07:00
..
api
doc_classes Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 +07:00
export Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 +07:00
README.md Merge pull request #107789 from rsanchezsaez/apple/apple-embedded-export-template 2025-09-19 13:07:09 +07:00
SCsub
detect.py Build: Fix container build path for swift 2025-10-15 06:32:31 +07:00
device_metrics.h
device_metrics.mm
display_layer_ios.h
display_layer_ios.mm Move server files into their subfolders 2025-09-30 19:39:39 +07:00
display_server_ios.h
display_server_ios.mm
godot_view_ios.h
godot_view_ios.mm [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 +07:00
ios.h
main_ios.mm Add `profiler` option to `SCons` builds. 2025-11-08 00:08:45 +07:00
os_ios.h
os_ios.mm
platform_config.h
platform_gl.h
platform_ios_builders.py
platform_thread.h

README.md

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

This platform derives from the Apple embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation