godot/modules/gltf
Thaddeus Crews dfc38d2a3f
Merge pull request #94873 from kroketio/blender-exitcode
blender/import: correct exit code on Python exception
2025-11-19 11:04:06 +07:00
..
doc_classes GLTF: Make handle binary image mode enum type-safe 2025-11-04 10:42:11 +07:00
editor Merge pull request #94873 from kroketio/blender-exitcode 2025-11-19 11:04:06 +07:00
extensions Use const ref parameters in the GLTF module 2025-11-13 18:19:26 +07:00
structures GLTF: Determine the component type when encoding object model properties 2025-11-14 18:15:59 +07:00
tests Merge pull request #108170 from aaronfranke/test-ps-path-func 2025-11-17 10:56:31 +07:00
README.md
SCsub
config.py
gltf_defines.h GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 +07:00
gltf_document.cpp Merge pull request #111613 from aaronfranke/gltf-obj-model-components 2025-11-17 10:57:03 +07:00
gltf_document.h Merge pull request #110949 from aaronfranke/const-ref-param-gltf 2025-11-14 14:23:08 +07:00
gltf_state.cpp Use const ref parameters in the GLTF module 2025-11-13 18:19:26 +07:00
gltf_state.h Use const ref parameters in the GLTF module 2025-11-13 18:19:26 +07:00
gltf_template_convert.h Use const ref parameters in the GLTF module 2025-11-13 18:19:26 +07:00
register_types.cpp
register_types.h
skin_tool.cpp
skin_tool.h

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.