godot/editor/inspector
Hugo Locurcio ca987476d5
Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor
This uses the Make Unique action under the hood (not Make Unique (Recursive),
as the dialog fails to spawn just after a drag-and-drop operation).
2025-11-18 02:21:56 +07:00
..
SCsub
add_metadata_dialog.cpp
add_metadata_dialog.h
editor_context_menu_plugin.cpp
editor_context_menu_plugin.h
editor_inspector.compat.inc
editor_inspector.cpp
editor_inspector.h
editor_preview_plugins.cpp
editor_preview_plugins.h
editor_properties.cpp
editor_properties.h Merge pull request #112174 from kleonc/editor_property_layers_grid_allow_drag_toggling 2025-11-17 10:56:44 +07:00
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties_vector.cpp
editor_properties_vector.h
editor_property_name_processor.cpp
editor_property_name_processor.h
editor_resource_picker.cpp Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor 2025-11-18 02:21:56 +07:00
editor_resource_picker.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_resource_tooltip_plugins.cpp
editor_resource_tooltip_plugins.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
input_event_editor_plugin.cpp
input_event_editor_plugin.h
multi_node_edit.cpp
multi_node_edit.h
property_selector.cpp Improve auto-translation of the replication editor 2025-11-15 10:22:35 +07:00
property_selector.h
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
tool_button_editor_plugin.cpp
tool_button_editor_plugin.h