godot/servers/rendering/storage
bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +07:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +07:00
camera_attributes_storage.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 +07:00
camera_attributes_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
environment_storage.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 +07:00
environment_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +07:00
material_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
mesh_storage.h Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 +07:00
particles_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
render_scene_buffers.cpp Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +07:00
render_scene_buffers.h Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +07:00
texture_storage.h For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +07:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
variant_converters.h Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +07:00