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SCsub
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blit.glsl
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Add source rectangle to blit
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2021-08-29 14:57:16 +07:00 |
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blur_raster.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +07:00 |
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blur_raster_inc.glsl
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bokeh_dof.glsl
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bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 +07:00 |
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canvas.glsl
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Makes FontData importable resource.
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2021-08-27 15:43:18 +07:00 |
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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Makes FontData importable resource.
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2021-08-27 15:43:18 +07:00 |
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 +07:00 |
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cluster_store.glsl
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copy.glsl
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copy_to_fb.glsl
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cube_to_dp.glsl
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cubemap_downsampler.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_filter.glsl
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cubemap_filter_raster.glsl
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cubemap_roughness.glsl
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cubemap_roughness_inc.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 +07:00 |
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cubemap_roughness_raster.glsl
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decal_data_inc.glsl
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gi.glsl
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giprobe_write.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +07:00 |
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light_data_inc.glsl
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luminance_reduce.glsl
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luminance_reduce_raster.glsl
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luminance_reduce_raster_inc.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +07:00 |
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particles.glsl
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particles_copy.glsl
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resolve.glsl
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roughness_limiter.glsl
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scene_forward_aa_inc.glsl
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scene_forward_clustered.glsl
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Merge pull request #50883 from BastiaanOlij/mobile_hdr
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2021-08-26 11:23:22 +07:00 |
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scene_forward_clustered_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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Merge pull request #50883 from BastiaanOlij/mobile_hdr
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2021-08-26 11:23:22 +07:00 |
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scene_forward_mobile.glsl
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Merge pull request #50883 from BastiaanOlij/mobile_hdr
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2021-08-26 11:23:22 +07:00 |
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scene_forward_mobile_inc.glsl
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screen_space_reflection.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
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sdfgi_debug.glsl
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sdfgi_debug_probes.glsl
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 +07:00 |
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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skeleton.glsl
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sky.glsl
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Scale color output in the mobile renderer to provide HDR support
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2021-08-23 15:30:36 +07:00 |
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sort.glsl
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specular_merge.glsl
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ssao.glsl
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ssao_blur.glsl
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ssao_downsample.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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subsurface_scattering.glsl
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tonemap.glsl
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Merge pull request #50883 from BastiaanOlij/mobile_hdr
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2021-08-26 11:23:22 +07:00 |
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volumetric_fog.glsl
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voxel_gi.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +07:00 |
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voxel_gi_debug.glsl
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +07:00 |
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voxel_gi_sdf.glsl
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