godot/modules/fbx/data
Max Hilbrunner 81f7d1890b Namespaces instead of underscore prefix for binds
Thanks to neikeq for the initial work.

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:09 +07:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
fbx_bone.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00
fbx_material.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +07:00
fbx_material.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00
fbx_mesh_data.cpp Some work on double support 2021-08-09 17:43:48 +07:00
fbx_mesh_data.h Some work on double support 2021-08-09 17:43:48 +07:00
fbx_node.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00
fbx_skeleton.cpp FBX: Fix first bone getting unnecessary '_1' suffix 2021-03-29 17:25:12 +07:00
fbx_skeleton.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00
import_state.h Misc cleanup of header includes 2021-07-15 00:46:43 +07:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
pivot_transform.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +07:00
pivot_transform.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00