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Three attack points, all after the regular calculations: 1. Prevent negative physics timestep counts. They could occur if physics_jtter_fix is changed at runtime. 2. idle_step is not allowed to go below 1/8th of the input step. That could happen on physics_jitter_fix changes or heavily fluctuating performance. 3. Prevent that the idle_step modification breaks the promise that Engine.get_physics_interpolation_fraction() is between 0 and 1 by doing more physics steps than the base system wants. Fixes #26887 Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> |
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| .. | ||
| SCsub | ||
| app_icon.png | ||
| main.cpp | ||
| main.h | ||
| main_builders.py | ||
| main_timer_sync.cpp | ||
| main_timer_sync.h | ||
| performance.cpp | ||
| performance.h | ||
| splash.png | ||
| splash_editor.png | ||