godot/servers/rendering/dummy/storage
jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 +07:00
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SCsub
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 +07:00
material_storage.cpp Fail early if shader mode is invalid in dummy renderer 2024-02-23 12:25:02 +07:00
material_storage.h Free dummy renderer objects 2024-01-29 19:28:29 +07:00
mesh_storage.cpp
mesh_storage.h Merge pull request #88210 from TitanNano/jovan/missing_surface_data 2024-02-17 00:23:19 +07:00
particles_storage.h
texture_storage.cpp
texture_storage.h
utilities.cpp
utilities.h Remove code relative to obsoleted ETC texture format 2024-02-14 17:16:41 +07:00