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SCsub
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area.cpp
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classref: Fixed return types in Area and Area2D (#4635)
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2016-05-12 17:03:15 +07:00 |
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area.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +07:00 |
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baked_light_instance.cpp
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baked_light_instance.h
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body_shape.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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body_shape.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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bone_attachment.cpp
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BoneAttachments now position themselves instantly during bind.
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2016-04-15 11:32:10 +07:00 |
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bone_attachment.h
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camera.cpp
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camera.h
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character_camera.cpp
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character_camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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collision_polygon.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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light.h
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listener.cpp
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Added listener spatial node.
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2016-03-20 02:10:04 +07:00 |
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listener.h
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Added listener spatial node.
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2016-03-20 02:10:04 +07:00 |
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mesh_instance.cpp
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Changed import workflow
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2016-05-27 14:19:11 +07:00 |
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mesh_instance.h
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Changed import workflow
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2016-05-27 14:19:11 +07:00 |
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multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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fix six possible "divide by zero"
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2016-03-09 00:18:23 +07:00 |
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navigation.h
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navigation_agent.cpp
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navigation_agent.h
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navigation_mesh.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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navigation_mesh.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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optimized_spatial_scene.cpp
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optimized_spatial_scene.h
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particles.cpp
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particles.h
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path.cpp
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path.h
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physics_body.cpp
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +07:00 |
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physics_body.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +07:00 |
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physics_joint.cpp
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physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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quad.cpp
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quad.h
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ray_cast.cpp
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +07:00 |
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ray_cast.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +07:00 |
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room_instance.cpp
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room_instance.h
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scenario_fx.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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scenario_fx.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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skeleton.cpp
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skeleton.h
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spatial.cpp
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Rotation APIs: Better exposure for degrees methods
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2016-05-06 23:38:08 +07:00 |
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spatial.h
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Rotation APIs: Better exposure for degrees methods
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2016-05-06 23:38:08 +07:00 |
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spatial_indexer.cpp
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spatial_indexer.h
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spatial_player.cpp
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spatial_player.h
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spatial_sample_player.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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spatial_sample_player.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 +07:00 |
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spatial_stream_player.cpp
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Fix wrong return and argument types in documentation
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2016-05-04 15:35:09 +07:00 |
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spatial_stream_player.h
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sprite_3d.cpp
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New reworked AnimatedSprite!
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2016-05-14 23:48:45 +07:00 |
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sprite_3d.h
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New reworked AnimatedSprite!
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2016-05-14 23:48:45 +07:00 |
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test_cube.cpp
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test_cube.h
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vehicle_body.cpp
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VehicleBody: Cosmetic fixes to previous commit
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2016-05-21 11:52:21 +07:00 |
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vehicle_body.h
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VehicleBody: Cosmetic fixes to previous commit
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2016-05-21 11:52:21 +07:00 |
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visibility_notifier.cpp
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visibility_notifier.h
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visual_instance.cpp
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visual_instance.h
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