godot/platform/javascript
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 +07:00
..
api Implement the ability to disable classes 2021-07-13 09:25:14 +07:00
export [HTML5] Add option to focus canvas on start. 2021-06-25 19:07:17 +07:00
js [HTML5] Add option to focus canvas on start. 2021-06-25 19:07:17 +07:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
SCsub
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py [HTML5] Make threads build the default. 2021-07-15 15:33:39 +07:00
display_server_javascript.cpp [HTML5] Fix build (with module_webxr_enabled=no). 2021-07-15 14:37:21 +07:00
display_server_javascript.h Modernize Display server to use override keyword 2021-07-16 21:39:13 +07:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
http_client_javascript.cpp [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +07:00
http_client_javascript.h [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +07:00
javascript_main.cpp Optimize StringName usage 2021-07-18 21:20:02 +07:00
javascript_runtime.cpp
javascript_singleton.cpp [HTML5] Fix JavaScript string parsing with new interface. 2021-07-07 15:44:29 +07:00
logo.png
os_javascript.cpp [HTML5] Fix build (with module_webxr_enabled=no). 2021-07-15 14:37:21 +07:00
os_javascript.h
package-lock.json [HTML5] Update eslint and jsdoc dependencies. 2021-06-14 13:42:03 +07:00
package.json [HTML5] Update eslint and jsdoc dependencies. 2021-06-14 13:42:03 +07:00
platform_config.h
run_icon.png