mirror of https://github.com/godotengine/godot.git
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. |
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| .. | ||
| api | ||
| export | ||
| js | ||
| .eslintrc.engine.js | ||
| .eslintrc.js | ||
| .eslintrc.libs.js | ||
| SCsub | ||
| audio_driver_javascript.cpp | ||
| audio_driver_javascript.h | ||
| detect.py | ||
| display_server_javascript.cpp | ||
| display_server_javascript.h | ||
| dom_keys.inc | ||
| emscripten_helpers.py | ||
| godot_audio.h | ||
| godot_js.h | ||
| http_client_javascript.cpp | ||
| http_client_javascript.h | ||
| javascript_main.cpp | ||
| javascript_runtime.cpp | ||
| javascript_singleton.cpp | ||
| logo.png | ||
| os_javascript.cpp | ||
| os_javascript.h | ||
| package-lock.json | ||
| package.json | ||
| platform_config.h | ||
| run_icon.png | ||