godot/core/templates
Hugo Locurcio 4bd5e4fd9b
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +07:00
..
SCsub
bin_sorted_array.h
command_queue_mt.cpp
command_queue_mt.h
cowdata.h
hash_map.h
hashfuncs.h Use the standard C `INFINITY` and `NAN` constants directly 2021-07-21 10:41:08 +07:00
list.h
local_vector.h
lru.h
map.h
oa_hash_map.h
ordered_hash_map.h
paged_allocator.h
paged_array.h
pair.h
pass_func.h
pooled_list.h
rid.h
rid_owner.cpp
rid_owner.h
ring_buffer.h
safe_refcount.h
self_list.h
set.h
simple_type.h
sort_array.h
thread_work_pool.cpp
thread_work_pool.h
vector.h
vmap.h
vset.h