..
physics
Add debug colours and fills to CollisionPolygon3D.
2025-01-20 18:27:05 +07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 +07:00
audio_listener_3d.cpp
…
audio_listener_3d.h
…
audio_stream_player_3d.compat.inc
…
audio_stream_player_3d.cpp
Add `volume_linear` property and methods for audio-related classes
2024-12-18 12:41:57 +07:00
audio_stream_player_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
bone_attachment_3d.compat.inc
…
bone_attachment_3d.cpp
…
bone_attachment_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
camera_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
camera_3d.h
…
cpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +07:00
cpu_particles_3d.cpp
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-04 12:17:21 +07:00
cpu_particles_3d.h
Fixed cpuparticles randomness regression caused by #92089
2025-01-21 13:23:55 +07:00
decal.cpp
Fix crash when duplicating Decal or Light3D nodes
2024-12-20 23:51:47 +07:00
decal.h
…
fog_volume.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
fog_volume.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
gpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +07:00
gpu_particles_3d.cpp
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-04 12:17:21 +07:00
gpu_particles_3d.h
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +07:00
gpu_particles_collision_3d.cpp
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
2025-02-04 08:02:44 +07:00
gpu_particles_collision_3d.h
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
2025-02-04 08:02:44 +07:00
importer_mesh_instance_3d.cpp
…
importer_mesh_instance_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
label_3d.cpp
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 +07:00
label_3d.h
Fix Selection Game View
2025-01-10 09:53:17 +07:00
light_3d.cpp
Fix crash when duplicating Decal or Light3D nodes
2024-12-20 23:51:47 +07:00
light_3d.h
…
lightmap_gi.cpp
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
2025-02-05 12:18:56 +07:00
lightmap_gi.h
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
2025-02-05 12:18:56 +07:00
lightmap_probe.cpp
…
lightmap_probe.h
…
lightmapper.cpp
…
lightmapper.h
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +07:00
look_at_modifier_3d.cpp
Fix LookAtModifier rest space rotation
2025-01-09 05:22:47 +07:00
look_at_modifier_3d.h
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-05 14:14:36 +07:00
marker_3d.cpp
…
marker_3d.h
…
mesh_instance_3d.cpp
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +07:00
mesh_instance_3d.h
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +07:00
multimesh_instance_3d.cpp
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +07:00
multimesh_instance_3d.h
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +07:00
navigation_agent_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 +07:00
navigation_agent_3d.h
…
navigation_link_3d.cpp
Add NavigationLink debug direction indicator
2025-01-02 01:07:26 +07:00
navigation_link_3d.h
…
navigation_obstacle_3d.cpp
Merge pull request #101728 from smix8/obstacle_exit
2025-01-20 10:05:41 +07:00
navigation_obstacle_3d.h
Merge pull request #101728 from smix8/obstacle_exit
2025-01-20 10:05:41 +07:00
navigation_region_3d.cpp
Add functions to get axis-aligned bounds of navigation regions
2025-01-13 20:18:33 +07:00
navigation_region_3d.h
Add functions to get axis-aligned bounds of navigation regions
2025-01-13 20:18:33 +07:00
node_3d.cpp
Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
2025-01-12 18:07:07 +07:00
node_3d.h
Set clang-format `RemoveSemicolon` rule to `true`
2024-10-25 13:49:43 +07:00
occluder_instance_3d.cpp
Fix super call in various `get_configuration_warnings` methods
2024-09-05 16:08:35 +07:00
occluder_instance_3d.h
…
path_3d.cpp
Draw fewer fishbones to improve Path gizmo readability and performance
2025-01-09 16:08:29 +07:00
path_3d.h
Do not defer PathFollow3D transform updates
2024-09-10 10:35:48 +07:00
physical_bone_simulator_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
physical_bone_simulator_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
reflection_probe.cpp
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +07:00
reflection_probe.h
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +07:00
remote_transform_3d.cpp
Fix super call in various `get_configuration_warnings` methods
2024-09-05 16:08:35 +07:00
remote_transform_3d.h
…
retarget_modifier_3d.cpp
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
retarget_modifier_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
skeleton_3d.compat.inc
…
skeleton_3d.cpp
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
skeleton_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
skeleton_ik_3d.cpp
…
skeleton_ik_3d.h
Style: Apply `clang-tidy` fixes
2024-11-04 12:11:06 +07:00
skeleton_modifier_3d.cpp
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-05 14:14:36 +07:00
skeleton_modifier_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
soft_body_3d.compat.inc
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
2024-09-16 21:30:31 +07:00
soft_body_3d.cpp
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
2024-09-16 21:30:31 +07:00
soft_body_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
spring_bone_collision_3d.cpp
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
spring_bone_collision_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +07:00
spring_bone_collision_capsule_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +07:00
spring_bone_collision_capsule_3d.h
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +07:00
spring_bone_collision_plane_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +07:00
spring_bone_collision_plane_3d.h
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +07:00
spring_bone_collision_sphere_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +07:00
spring_bone_collision_sphere_3d.h
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +07:00
spring_bone_simulator_3d.cpp
Merge pull request #102026 from TokageItLab/fix-save-reset
2025-01-30 11:39:03 +07:00
spring_bone_simulator_3d.h
Merge pull request #102026 from TokageItLab/fix-save-reset
2025-01-30 11:39:03 +07:00
sprite_3d.cpp
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 +07:00
sprite_3d.h
Fix Selection Game View
2025-01-10 09:53:17 +07:00
velocity_tracker_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
velocity_tracker_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
visible_on_screen_notifier_3d.cpp
…
visible_on_screen_notifier_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
visual_instance_3d.cpp
Fixed Timestep Interpolation (3D): Fix warning spam
2025-01-19 11:42:47 +07:00
visual_instance_3d.h
Fix Selection Game View
2025-01-10 09:53:17 +07:00
voxel_gi.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 +07:00
voxel_gi.h
Add VoxelGI bake cancelling and progress UI improvement
2024-11-23 21:12:57 +07:00
voxelizer.cpp
Ensure voxelizer sdf generation considers the correct level
2025-01-16 13:24:46 +07:00
voxelizer.h
Fix union order to simplify empty initializers
2025-01-14 19:05:01 +07:00
world_environment.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 +07:00
world_environment.h
…
xr_body_modifier_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 +07:00
xr_body_modifier_3d.h
…
xr_face_modifier_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 +07:00
xr_face_modifier_3d.h
…
xr_hand_modifier_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +07:00
xr_hand_modifier_3d.h
Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled.
2024-09-05 00:14:55 +07:00
xr_nodes.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 +07:00
xr_nodes.h
Use `SceneStringName` in more places
2024-12-02 14:39:16 +07:00