godot/platform/linuxbsd
Rémi Verschelde 342ba8063e
Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker
Disable shader baker when exporting as dedicated server
2025-12-09 19:54:22 +07:00
..
doc_classes
export
wayland Wayland: Fix laggy window resize 2025-12-07 13:29:19 +07:00
x11
README.md
SCsub
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_at_spi_monitor.cpp
freedesktop_at_spi_monitor.h
freedesktop_portal_desktop.cpp
freedesktop_portal_desktop.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
libgodot_linuxbsd.cpp
msvs.py
os_linuxbsd.cpp Implement XFCE support in os_linuxbsd.cpp 2025-12-08 21:21:45 +07:00
os_linuxbsd.h
platform_config.h
platform_gl.h
platform_linuxbsd_builders.py
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
xkbcommon-so_wrap.c
xkbcommon-so_wrap.h

README.md

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.svg is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.