godot/drivers/d3d12
Thaddeus Crews a6f313c755
Merge pull request #113618 from blueskythlikesclouds/spirv-to-dxil-memory-alloc-opt
Update Mesa NIR to 25.3.1 + Make each SPIR-V -> DXIL conversion thread allocate from its own heap
2025-12-12 14:15:09 +07:00
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SCsub SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 +07:00
d3d12_godot_nir_bridge.h Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 2025-12-12 17:05:39 +07:00
d3d12_hooks.cpp
d3d12_hooks.h
dxil_hash.cpp
dxil_hash.h
rendering_context_driver_d3d12.cpp SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 +07:00
rendering_context_driver_d3d12.h SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 +07:00
rendering_device_driver_d3d12.cpp Fix SYNC_ALL bit getting masked out on D3D12. 2025-12-11 17:04:07 +07:00
rendering_device_driver_d3d12.h Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +07:00
rendering_shader_container_d3d12.cpp Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 2025-12-12 17:05:39 +07:00
rendering_shader_container_d3d12.h Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +07:00