mirror of https://github.com/godotengine/godot.git
Update Mesa NIR to 25.3.1 + Make each SPIR-V -> DXIL conversion thread allocate from its own heap |
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|---|---|---|
| .. | ||
| SCsub | ||
| d3d12_godot_nir_bridge.h | ||
| d3d12_hooks.cpp | ||
| d3d12_hooks.h | ||
| dxil_hash.cpp | ||
| dxil_hash.h | ||
| rendering_context_driver_d3d12.cpp | ||
| rendering_context_driver_d3d12.h | ||
| rendering_device_driver_d3d12.cpp | ||
| rendering_device_driver_d3d12.h | ||
| rendering_shader_container_d3d12.cpp | ||
| rendering_shader_container_d3d12.h | ||