godot/servers
Hein-Pieter van Braam-Stewart 95fe095a5a Don't try to statically allocate 2x 8193 pointers
Maximum stack size is only 8KiB, this will try to allocate 8193 *
sizeof(void*) * 2 = 131088 bytes on the stack. This causes a crash in
some cases.

(cherry picked from commit c52f890626)
2019-07-03 17:02:13 +07:00
..
arvr
audio
physics
physics_2d
visual
SCsub
arvr_server.cpp
arvr_server.h
audio_server.cpp
audio_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
server_wrap_mt_common.h
visual_server.cpp
visual_server.h