Thaddeus Crews
04692d83cb
Merge pull request #98238 from timothyqiu/not-append
...
Fix wording in description of `store_line` and `store_string`
2024-10-16 14:16:05 +07:00
Haoyu Qiu
e7e0e65159
Fix wording in description of `store_line` and `store_string`
2024-10-16 23:41:50 +07:00
Anish Mishra
7ee72d2f81
Update use_native_dialog description in FileDialog
2024-10-16 15:33:47 +07:00
Hunter Loftis
bbb8c1703b
Fix freeze on non-thread-safe custom importers
2024-10-15 11:46:14 +07:00
Thaddeus Crews
a1e768c508
Merge pull request #97295 from BlueCube3310/betsy-bc4
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Betsy: Implement BC4 compression
2024-10-14 14:09:56 +07:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
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Unify particle editors
2024-10-14 14:09:42 +07:00
bruvzg
0d7027ea4c
Add support for 24-bit color escape sequences, simplify `print_rich` BBCode parsing.
2024-10-13 22:31:57 +07:00
Danil Alexeev
cab80cb97d
POT Generator: Add support for `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-10-13 11:40:11 +07:00
Thaddeus Crews
cc3542e675
Merge pull request #97835 from krm01/typo-docs-packedvector2array
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Fix small typo on PackedVector2Array docs
2024-10-10 18:13:19 +07:00
bruvzg
309712551c
[TextParagraph/Button] Add support for line spacing.
2024-10-10 12:49:24 +07:00
tetrapod00
12d2c05936
Add "Inspect Native Shader Code" to shader resource and shader editor
2024-10-08 11:02:45 +07:00
Matt Enad
22b220b6a4
Restore `Godot` preset zoom modifier
2024-10-08 14:01:54 +07:00
Mika Halttunen
1a2c574200
Fixed a documentation typo in Control._drop_data() C#-example.
2024-10-08 14:01:59 +07:00
bruvzg
7ed90a4f07
[RTL] Add support for vertical alignment.
2024-10-08 09:58:54 +07:00
manik2607
16fba6b0ff
Add missing descriptions to PhysicalBone3D class
2024-10-08 00:17:54 +07:00
Juan
e05d5b8813
Provide a reliable way to see original resources in a directory
...
When exporting a project, resources are often moved, converted or
remapped (source import files are gone, text scenes are converted to binary,
etc).
This new function allows to list a directory and obtain the actual original
resource files.
Example
```GDScript
var resources = ResourceLoader.list_directory("res://images")
print(resources)
```
Result will be something like:
```
["image1.png","image2.png","image3.png"]
```
instead of
```
["image1.png.import","image2.png.import","image3.png.import"]
```
2024-10-07 09:47:22 +07:00
Thomas ten Cate
7df2804a30
Clarify that fog_aerial_perspective does not actually use sky color
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See #97803 .
2024-10-07 09:09:09 +07:00
Hugo Locurcio
f8cc67e175
Document non-resource file handling in FileAccess and ResourceLoader
2024-10-07 01:53:49 +07:00
Kenton M
c72cf350ac
fix typo on PackedVector2Array docs
2024-10-04 19:08:23 +07:00
Rémi Verschelde
e5688f51cb
Merge pull request #97292 from KoBeWi/infinite_submenus_in_your_editor
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Add submenu support to EditorContextMenuPlugin
2024-10-04 22:43:38 +07:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +07:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 +07:00
Rémi Verschelde
428c4a6468
Merge pull request #97633 from ydeltastar/quickly-quick-open
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Make the "Quick Open" dialog available via `EditorInterface`
2024-10-04 17:18:18 +07:00
yds
35b3999efc
Make the "Quick Open" dialog available via EditorInterface
2024-10-04 11:36:17 +07:00
Mounir Tohami
f84f734696
Expose `LineEdit` `edit` and `unedit` methods.
2024-10-04 10:37:33 +07:00
Rémi Verschelde
5ac62a6863
Merge pull request #97743 from bruvzg/has_kbd
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[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +07:00
Rémi Verschelde
84768aba8a
Merge pull request #97514 from bruvzg/font_contour_info
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[Docs] Add notes about glyph contour decomposition format.
2024-10-04 11:21:42 +07:00
Rémi Verschelde
05b519fafb
Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization
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Move pseudolocalization into `TranslationDomain`
2024-10-04 11:21:18 +07:00
Rémi Verschelde
058f06c10d
Merge pull request #93270 from Gamemap/feature-itemlist-autowidth
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Add `Auto width` behavior to ItemList
2024-10-04 11:21:14 +07:00
Rémi Verschelde
a70402b442
Merge pull request #88673 from vPumpking/FileDialog-Filter
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Add filename filter field to FileDialog
2024-10-04 11:21:10 +07:00
Rémi Verschelde
e7d79f279d
Merge pull request #77213 from aaronfranke/sort-dict
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Add a sort method to Dictionary and HashMap
2024-10-04 11:21:06 +07:00
vPumpking
62edb4eee8
Add filename filter field to FileDialog
...
Added possibility to filter files and folders through a text entry.
2024-10-04 11:12:33 +07:00
Gamemap
1e1dbd8e3a
Add `Auto width` behavior to ItemList
...
Co-authored-by: Craig Hupin <althar93@hotmail.com>
2024-10-04 08:43:13 +07:00
Rémi Verschelde
5314793ac7
Merge pull request #97519 from timothyqiu/itemlist-at
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Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +07:00
Rémi Verschelde
98deb2a000
Merge pull request #90400 from DarioSamo/transfer_and_pipelines
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Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
2024-10-03 15:27:11 +07:00
Aaron Franke
a7f6ec0e4c
Add a sort method to Dictionary and HashMap
2024-10-02 14:26:33 +07:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 +07:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS.
2024-10-02 20:09:48 +07:00
Hugo Locurcio
83dac9cdb8
Document `Object.has_signal()` in the Signal class reference
2024-10-02 16:36:19 +07:00
Hugo Locurcio
4a70ac2948
Expose RenderingServer methods to get rendering driver and method name
...
This is useful for troubleshooting purposes and debug menus.
2024-10-02 16:07:45 +07:00
Rémi Verschelde
336d91551d
Merge pull request #97281 from reptofrog/deadzone-new-default
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Input: Change the default deadzone value for new actions from 0.5 to 0.2
2024-10-02 15:01:02 +07:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
...
- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +07:00
Rémi Verschelde
cbff25096b
Merge pull request #97638 from mhilbrunner/fix-duplicate-words
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Docs: remove duplicate words
2024-10-01 17:31:28 +07:00
Rémi Verschelde
6c133054f7
Merge pull request #97602 from patowen/fix-region-filter-clip-enabled
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Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets
2024-10-01 17:31:17 +07:00
Rémi Verschelde
97fa7187e1
Merge pull request #97353 from timothyqiu/tree-at
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Add auto translate mode for cells in `Tree`
2024-10-01 17:30:56 +07:00
Rémi Verschelde
7d4e06e3a1
Merge pull request #97333 from bits-by-brandon/consolidate-window-remember-editor-settings
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Consolidate remembering window settings into single config
2024-10-01 17:30:53 +07:00
Rémi Verschelde
70ac89e776
Merge pull request #96980 from m4gr3d/enable_legacy_build_customization_by_plugin
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Expose `get_export_option_visibility` to editor plugins
2024-10-01 17:30:49 +07:00
Rémi Verschelde
60708ccbfe
Merge pull request #96542 from Maran23/inspector-scrolls-away
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Fix Inspector may scroll away when editing a property that adds or removes sub properties
2024-10-01 17:30:45 +07:00
Rémi Verschelde
8c16e67e4d
Merge pull request #91765 from chocola-mint/feat-markers
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Add markers to Animation
2024-10-01 17:30:13 +07:00
Brandon Chang
e0957c2fa3
Consolidate remembering window settings into single config
2024-10-01 16:35:36 +07:00
Haoyu Qiu
3c365a7fa5
Add auto translate mode for cells in Tree
2024-10-01 21:24:10 +07:00
Roman Morozov
d532eecc81
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +07:00
Allen Pestaluky
c6e994bf6d
EditorExportPlugin docs: Workaround for #94045 . Describes behaviour of customizing texture resources.
...
The list of types that should not be both customized and skipped was created through trial-and-error with the following import types:
- AnimationLibrary
- BitMap
- Translation
- CompressedCubemap
- CompressedCubemapArray
- FontFile
- FontFile
- FontFile
- RDShaderFile
- Image
- AudioStreamMP3
- AudioStreamWAV
- ArrayMesh
- PackedScene
- CompressedTexture2D
- CompressedTexture2DArray
- CompressedTexture3D
- AtlasTexture
- AudioStreamOggVorbis
The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project.
Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-09-30 09:20:56 +07:00
Max Hilbrunner
a6997d37cc
Docs: remove duplicate words
2024-09-30 12:21:30 +07:00
Fredia Huya-Kouadio
7a909896f7
Expose `get_export_option_visibility` to editor plugins
2024-09-29 15:05:05 +07:00
Patrick Owen
d720eb80e1
Clamp UV-coordinates to centers of outermost texels when configured to do so
...
In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 +07:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +07:00
Rémi Verschelde
99aec99421
Merge pull request #97534 from j20001970/camerafeed-setter
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Expose CameraFeed setters
2024-09-29 00:47:09 +07:00
Rémi Verschelde
3fbd33af85
Merge pull request #97229 from aryan-11825114/ctrl-x-visual-shader
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Add `GraphEdit.cut_nodes_request` signal
2024-09-29 00:46:59 +07:00
Rémi Verschelde
a11f970f91
Merge pull request #96290 from Macksaur/export-action-callable
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Add `@export_tool_button` annotation for easily creating inspector buttons.
2024-09-29 00:46:55 +07:00
ywmaa
0a9ad8f9de
Implement vertex shading
...
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +07:00
Danil Alexeev
85dfd89653
Add `@export_tool_button` annotation for easily creating inspector buttons
...
Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +07:00
Jason Kuo
38d7ec1640
Expose CameraFeed setters
2024-09-27 20:07:36 +07:00
Rémi Verschelde
b537d2f15c
Merge pull request #97450 from megalon/alpha_curve-docs-fix
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Update notes for Color Curve members in ParticleProcessMaterial
2024-09-27 13:53:26 +07:00
Rémi Verschelde
61fce325ca
Merge pull request #96548 from timothyqiu/item-list-signals
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Improve documentation of some `ItemList` signals
2024-09-27 13:53:22 +07:00
Haoyu Qiu
76691afd94
Improve documentation of some ItemList signals
2024-09-27 16:19:40 +07:00
aryan-11825114
b4460c6ba3
Add cut_nodes_request signal to GraphEdit
2024-09-27 08:47:11 +07:00
Haoyu Qiu
0101317d46
Add auto translate mode for items in `ItemList`
2024-09-27 10:52:04 +07:00
bruvzg
e63c858722
[Docs] Adds notes about glyph contour decomposition format.
2024-09-27 01:01:10 +07:00
megalon
49212b81e5
Update alpha_curve and emission_curve notes in ParticleProcessMaterial
...
Update doc/classes/ParticleProcessMaterial.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/ParticleProcessMaterial.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-26 17:41:49 +07:00
Aaron Franke
cc9f2b58a0
Bind Array get and set functions
2024-09-26 13:00:17 +07:00
Rémi Verschelde
3cde5a37f9
Merge pull request #97455 from Calinou/doc-lineedit-text-submitted
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Clarify when LineEdit's `text_submitted` signal is emitted
2024-09-26 18:45:46 +07:00
Rémi Verschelde
01d567ba1b
Merge pull request #97406 from timothyqiu/tooltip-atm
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Add auto translate mode for tooltips
2024-09-26 18:45:35 +07:00
Rémi Verschelde
9a8dcc1eeb
Merge pull request #97397 from timothyqiu/shortcut-in-tooltips
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Make `_make_custom_tooltip` receive raw tooltip for buttons with shortcut enabled
2024-09-26 18:45:31 +07:00
Rémi Verschelde
8eab2b52ed
Merge pull request #96835 from Malcolmnixon/animation-optimize
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Expose the optimize method of the Animation class to gdscript.
2024-09-26 18:45:15 +07:00
Fabio Alessandrelli
8ffb7699af
[mbedTLS] Enable TLS 1.3 support
...
Move library initialization to module registration functions.
Only set library debug threshold when verbose output is enabled.
TLSv1.3 functions seems to be a bit more verbose then expected, and
generate a lot of noise. Yet, some level of debugging without
recompiling the engine would be nice. We should discuss this upstream.
2024-09-26 17:37:38 +07:00
Haoyu Qiu
78801f61da
Add auto translate mode for tooltips
2024-09-26 22:31:22 +07:00
Rémi Verschelde
2912cb9975
Merge pull request #97118 from mihe/patch-exports
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Add ability to export patch packs
2024-09-26 12:45:42 +07:00
Rémi Verschelde
052b122108
Merge pull request #96184 from biswas08433/patch-1
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Clarify transform data ordering in `RenderingServer.multimesh_set_buffer`
2024-09-26 12:45:35 +07:00
Haoyu Qiu
6a7183119f
Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled
2024-09-26 08:05:10 +07:00
Hugo Locurcio
b3d413d4b4
Clarify when LineEdit's `text_submitted` signal is emitted
2024-09-25 22:48:35 +07:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
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Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +07:00
Rémi Verschelde
70fede82c5
Merge pull request #93324 from tracefree/reinhard-fix
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Fix incorrect Reinhard tonemap operator
2024-09-25 12:39:06 +07:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +07:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +07:00
Rémi Verschelde
9355845d29
Merge pull request #97367 from AdriaandeJongh/clarify-canvasitem-visibility-followup
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Clarify CanvasItem's visibility signal descriptions (followup)
2024-09-24 12:57:16 +07:00
Rémi Verschelde
63d16a9bc3
Merge pull request #97357 from Manik2607/master
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Refactor signal documentation to improve clarity.
2024-09-24 12:57:12 +07:00
Adriaan de Jongh
9b474e3a8e
doc: clarify CanvasItem's visibility signal descriptions
2024-09-24 08:31:51 +07:00
kit
efe5cd29d9
Fix SplitContainer collapsed documentation
2024-09-23 13:33:00 +07:00
manik2607
011954fea3
Refactor signal documentation to improve clarity
2024-09-23 22:58:06 +07:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
...
If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +07:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
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Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +07:00
Rémi Verschelde
2c1b8dda74
Merge pull request #97284 from timothyqiu/optimized-translation-gen
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Document that `OptimizedTranslation.generate()` only works in editor
2024-09-23 16:14:00 +07:00
Rémi Verschelde
f97defb375
Merge pull request #97223 from AdriaandeJongh/clarify-canvasitem-visility-changed
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Docs: Clarify `CanvasItem` visibility properties and signals
2024-09-23 16:13:53 +07:00
Rémi Verschelde
8c273eb14c
Merge pull request #90955 from AThousandShips/print_to_stdout
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[Core] Add `Engine.print_to_stdout` setting to control printing
2024-09-23 16:13:41 +07:00
DevPoodle
bd69df1379
Add descriptions to RDVertexAttribute's properties
2024-09-23 05:40:08 +07:00
Rémi Verschelde
9c9e704a2b
Merge pull request #97286 from Rynzier/master
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Clarify PCK path argument in `PCKPacker.pck_start`
2024-09-23 12:28:14 +07:00
Rémi Verschelde
ec4bd1e062
Merge pull request #97274 from Giganzo/button-pressed-doc
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Clarify docs for when toggling `button_pressed` emits `toggled`
2024-09-23 12:28:10 +07:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +07:00
Rémi Verschelde
510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
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Expose several resource/resource-saver functions
2024-09-23 12:27:40 +07:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +07:00
Adriaan de Jongh
330f91d32b
clarify CanvasItem's visible property, and its visibility_changed and hidden signals
2024-09-23 12:11:38 +07:00
Rynzier
7b7164c80c
Clarify PCK path argument in `PCKPacker.pck_start`
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-09-23 09:42:13 +07:00
Giganzo
388869574c
Clarify docs for when toggling `button_pressed` emits `toggled`
2024-09-23 09:32:02 +07:00
biswas08433
1536f5ec79
Clarify transform data ordering in RenderingServer.multimesh_set_buffer
2024-09-23 09:29:20 +07:00
Chris Cranford
bc3dcf3d40
Expose several resource/resource-saver functions
2024-09-22 15:27:13 +07:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 +07:00
A Thousand Ships
d49ec39d63
[Core] Add `Engine.print_to_stout` setting to control printing
...
Also added notes to the related project settings pointing to the
`Engine` properties.
2024-09-22 12:09:01 +07:00
BlueCube3310
95fd45d9a5
Betsy: Implement BC4 compression
2024-09-22 10:16:37 +07:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
...
If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +07:00
kobewi
866c50a926
Add submenu support to EditorContextMenuPlugin
2024-09-21 20:16:45 +07:00
Haoyu Qiu
b7416bf693
Document `OptimizedTranslation.generate()` only works in editor
2024-09-21 23:20:05 +07:00
Haoyu Qiu
cca54ba4db
Move pseudolocalization into TranslationDomain
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Also adds command-line option `--editor-pseudolocalization`
2024-09-21 18:28:12 +07:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
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Add external texture support (GLES3)
2024-09-21 11:50:35 +07:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
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Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +07:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
...
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 +07:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
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Added to `Object` and `Signal`
2024-09-20 16:39:09 +07:00
Rémi Verschelde
2be730a05b
Merge pull request #97231 from timothyqiu/missing-period
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Add missing period for sentences in classref
2024-09-20 16:26:35 +07:00
Rémi Verschelde
77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
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Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +07:00
Rémi Verschelde
2834342a78
Merge pull request #97203 from ev13bird/docs_inspector_plugin_typo
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Fix minor typo in EditorPlugin `remove_inspector_plugin`
2024-09-20 16:06:52 +07:00
Rémi Verschelde
93150ffab8
Merge pull request #97202 from jirisvd/fix-typo
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Fix typo in CompositorEffect documentation
2024-09-20 16:06:49 +07:00
Rémi Verschelde
7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
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Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +07:00
Rémi Verschelde
c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
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Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +07:00
Rémi Verschelde
330cb45c5a
Merge pull request #96981 from ItzCog/patch-1
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Change "deconstructor" to "destructor"
2024-09-20 16:06:31 +07:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +07:00
Rémi Verschelde
6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
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Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +07:00
Dungeon Master
d33f4820cd
Change "deconstructor" to "destructor" in `NOTIFICATION_PREDELETE` docs
2024-09-20 15:49:03 +07:00
Haoyu Qiu
9e1121a18c
Add missing period for sentences in classref
2024-09-20 19:33:32 +07:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +07:00
Lisandro Lorea
bdcee836ad
Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
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Document exposed methods
Apply suggestions from code review
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Document default behavior when no audio listeners are active
2024-09-19 18:43:33 +07:00
Jiří Švejda
c4bea28e17
Fix typo in CompositorEffect documentation
2024-09-19 22:26:23 +07:00
ev13bird
e2b25cfc0d
Fix minor typo in EditorPlugin remove_inspector_plugin
2024-09-20 06:17:15 +07:00
Rémi Verschelde
575c3212c5
Merge pull request #96954 from HolonProduction/highlighter-duplicate-docs
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Docs: Add warning about sharing a syntax highlighter to `TextEdit`
2024-09-19 17:13:30 +07:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +07:00
HolonProduction
30ad025f8d
Docs: Add warning about sharing a syntax highlighter to `TextEdit`
2024-09-19 17:07:04 +07:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 +07:00
MewPurPur
f7a7ecc10a
Expose has_undo() and has_redo() of LineEdit
2024-09-19 13:18:04 +07:00
Rémi Verschelde
694d3c2930
Merge pull request #97141 from timothyqiu/character-breaks
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Fix typo in `string_get_character_breaks()` sample code
2024-09-18 17:41:12 +07:00
Rémi Verschelde
a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
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Fix FileDialog default size
2024-09-18 17:41:03 +07:00
Rémi Verschelde
57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
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Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +07:00
深淵の鴿子
949d24b388
Expose ClassDB::class_get_api_type method
2024-09-18 15:45:21 +07:00
Haoyu Qiu
354b58fae4
Fix typo in `string_get_character_breaks()` sample code
2024-09-18 19:14:32 +07:00
Rémi Verschelde
ac789750eb
Merge pull request #97106 from SkylerGoh-dev/Add-further-clarification-to-Shortcut-and-InputEvent.is_match()-method-documentation
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Clarify behavior of `InputEvent.is_match` and `Shortcut.matches_event`
2024-09-17 21:02:20 +07:00
Rémi Verschelde
f3b2c4877b
Merge pull request #97092 from Calinou/doc-auto-switch-remote-scene-tree-warn
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Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-17 21:02:08 +07:00
Rémi Verschelde
750ffa527c
Merge pull request #94862 from aaronfranke/unit-suspension-stiffness
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Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 21:01:50 +07:00
Rémi Verschelde
cb86afdef9
Merge pull request #72680 from Koyper/split_container_improvements
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Improvements to SplitContainer including a drag bar background StyleBox
2024-09-17 21:01:45 +07:00
Giganzo
a863c385f7
Fix FileDialog default size
2024-09-17 14:35:18 +07:00
skyler
4f4fd1a05c
Clarify behavior of InputEvent.is_match and Shortcut.matches_event
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- Shortcut: Clarifies how matches_event() method compares events
- InputEvent: Clarifies is_match() method does not consider event states
2024-09-17 04:12:34 +07:00
Aaron Franke
e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 03:22:50 +07:00
Rémi Verschelde
36496c5c6d
Merge pull request #96919 from lpenguin/get-character-bounds-docs
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Clarify the coordinate space for the bounding rectangle returned by `Label.get_character_bounds`
2024-09-17 09:17:50 +07:00
Rémi Verschelde
5fc786911f
Merge pull request #96286 from adamscott/add-js_buffer_to_packed_byte_array
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Add `JavaScriptBridge` buffer methods
2024-09-17 09:17:42 +07:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +07:00
Haoyu Qiu
818acb4290
Make editor use translation domains
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How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +07:00
Haoyu Qiu
c5d147b9b5
Allow configuring which translation domain Object.tr uses
2024-09-17 13:09:44 +07:00
Haoyu Qiu
68d494e24e
Add translation domain
2024-09-17 13:09:44 +07:00
Hugo Locurcio
540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-16 23:42:25 +07:00
Nikita Prianichnikov
c54e49cd9a
Clarify the coordinate space for the bounding rectangle returned by Label.get_character_bounds
2024-09-16 20:45:42 +07:00
Adam Scott
a9b934b657
Add `JavaScriptBridge` buffer methods
2024-09-16 12:13:34 +07:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +07:00
Rémi Verschelde
a75bacebef
Merge pull request #97072 from iscke/string-doc-not
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Remove outdated note about `not` operator with String and StringName
2024-09-16 15:25:51 +07:00
Rémi Verschelde
6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
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Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +07:00
elle
90aad071f5
Remove outdated note about `not` operator with String and StringName
2024-09-16 21:51:18 +07:00
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +07:00
Rémi Verschelde
c86fcccf68
Merge pull request #97033 from Daylily-Zeleen/daylily-zeleen/fix_sort_custom_description
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Fix description of `Array.sort_custom()`.
2024-09-16 13:35:54 +07:00
Rémi Verschelde
903f15d0fb
Merge pull request #96975 from Kiisu-Master/fix-docs-typo-render-time-function
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Fix typo in RenderingServer docs
2024-09-16 13:35:39 +07:00
Rémi Verschelde
89cf031c94
Merge pull request #96866 from Mickeon/documentation-XRPose-name
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Improve wording on XRPose's `name` description
2024-09-16 13:35:09 +07:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +07:00
Rémi Verschelde
67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
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Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +07:00
Rémi Verschelde
91553f5811
Merge pull request #94246 from theashtronaut/fix-astar-partial-path
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Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option
2024-09-16 13:34:22 +07:00
Daylily-Zeleen
c6f7c89149
Fix description of `Array.sort_custom()`
2024-09-15 15:52:50 +07:00
Koyper
f7005deb1e
Improvements to SplitContainer including a drag bar background StyleBox.
2024-09-14 19:35:51 +07:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
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Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +07:00
Haoyu Qiu
504e0656bb
Add TextEdit option to prevent copying without a selection
2024-09-14 09:39:36 +07:00
Kiisu_Master
3a1160bff1
Fix typo in RenderingServer docs
2024-09-13 21:57:51 +07:00
Rémi Verschelde
b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
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Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +07:00
Slashscreen
89491f4403
Add callable support for `find` and `rfind` `Array` methods
2024-09-13 00:01:53 +07:00
allison
c46b5af06b
fix astar partial path destination can be solid/disabled
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* AStar2D, AStar3D and AStarGrid2D will now return a path when allow_partial_path is true even if the destination is a solid/disabled point.
# Conflicts:
# core/math/a_star_grid_2d.cpp
# core/math/a_star_grid_2d.h
2024-09-12 20:09:41 +07:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +07:00
kobewi
b36bebc6da
Add SCROLL_MODE_RESERVE to ScrollContainer
2024-09-12 14:02:01 +07:00
bruvzg
b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.
2024-09-12 11:47:24 +07:00
Rémi Verschelde
cc52112144
Merge pull request #96643 from bruvzg/fs_links
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[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-12 10:28:44 +07:00
Rémi Verschelde
f1742991dc
Merge pull request #96870 from IntangibleMatter/patch-1
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Remove "default font" from `ResourceImporterDynamicFont` Documentation
2024-09-12 09:25:50 +07:00
Rémi Verschelde
55f1ae0d41
Merge pull request #96868 from dsnopek/android-editor-launching-xr-app-fix
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Fix launching XR apps from the Android editor
2024-09-12 09:25:46 +07:00
Rémi Verschelde
612d4ea8f4
Merge pull request #95773 from tetrapod00/document-normal-texture-compositor
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Add documentation for need for normal roughness texture conversion for CompositorEffects
2024-09-12 09:25:15 +07:00
Rémi Verschelde
f5bf9b60bd
Merge pull request #92916 from Naros/expose-update-docs-from-script
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Expose `update_docs_from_script` method
2024-09-12 09:17:35 +07:00
tetrapod00
461283887f
Docs: Add cross-links to antialiasing project settings
2024-09-11 20:17:55 +07:00
BlueCube3310
606eedb0c9
Betsy: Add caching and BC1 compression support
2024-09-11 23:48:29 +07:00
David Snopek
30a63396e5
Fix launching XR apps from the Android editor
2024-09-11 14:31:54 +07:00
Stuart Carnie
a657ea42f1
2D: Add batching to RendererCanvasRenderRD
2024-09-12 05:26:06 +07:00
Lyric Moysey-Rubin
0089915c65
Remove "default font" from `ResourceImporterDynamicFont` Documentation
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The Docs for ResourceImporterDynamicFont's `multichannel_signed_distance_field` option appears to have been copy pasted from the version in ProjectSettings, including mentioning it's the "default font", instead of just "font" as it should in this class.
2024-09-11 11:05:27 +07:00
Micky
02ab0627d6
Improve wording on XRPose's `name` description
2024-09-11 18:10:08 +07:00
Rémi Verschelde
a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
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Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +07:00
Rémi Verschelde
b0328993e6
Merge pull request #87674 from WhalesState/line-edit
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Prevent `LineEdit` focus loss when text is submitted or rejected and allow selecting without editing with arrow keys.
2024-09-11 12:34:31 +07:00
Malcolm Nixon
3e93970ef5
Expose the optimize method of the Animation class to gdscript.
2024-09-11 01:18:30 +07:00
Mounir Tohami
c36f466a4c
Prevent `LineEdit` from losing focus when text is submitted or rejected.
2024-09-10 13:43:31 +07:00
Rémi Verschelde
97ef3c8372
Merge pull request #96780 from bruvzg/no_type_ed_settings
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[Resource Loader] Do not check property type for non registered properties.
2024-09-10 10:37:11 +07:00
bruvzg
3009073b39
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 11:27:16 +07:00
smix8
287fdb16d5
Add navigation region point and segment queries
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Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +07:00
Rémi Verschelde
dcc15aa4e2
Merge pull request #96757 from Giganzo/doc-default-font-size
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Fix description of invalid values for `Theme.default_font_size`
2024-09-09 17:52:00 +07:00
Giganzo
575a0b4dfb
Fix below what value is invalid in default_font_size doc
2024-09-09 14:09:02 +07:00
Aaron Franke
b0f99099b4
Add "Use Node Type Suffixes" scene import option
2024-09-09 01:12:14 +07:00
Rémi Verschelde
81f99eac00
Merge pull request #96599 from jsjtxietian/compute-hint
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Mention user should remove compute shader hint when use `set_stage_source`
2024-09-08 23:22:01 +07:00
Rémi Verschelde
e3be605387
Merge pull request #96583 from Calinou/doc-node2d-skew
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Improve documentation on Node2D transform properties such as Skew
2024-09-08 23:21:57 +07:00
Apples
2c78284422
Updated TreeItem documentation
2024-09-06 19:38:53 +07:00
Rémi Verschelde
a6db33ef89
Merge pull request #96614 from graydoubt/feat/cancel_drag
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Expose `Viewport.gui_cancel_drag()` to GDScript as a counterpart to `Control.force_drag()`
2024-09-06 22:38:37 +07:00
Rémi Verschelde
6815c47869
Merge pull request #96507 from bruvzg/menu_index
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[MenuBar] Make menu start index more consistent.
2024-09-06 22:38:33 +07:00
Rémi Verschelde
8aae31b879
Merge pull request #94434 from bruvzg/nonblock_pipes
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Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 22:38:21 +07:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
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Implement typed dictionaries
2024-09-06 22:38:13 +07:00
Hugo Locurcio
c8313764bb
Improve documentation on Node2D transform properties such as Skew
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- Mention the units used for Skew in the inspector and code.
2024-09-06 22:37:48 +07:00
bruvzg
da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-06 14:55:07 +07:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 14:16:39 +07:00
bruvzg
3da43ebec4
[MenuBar] Make menu start index more consistent.
2024-09-06 13:21:01 +07:00
graydoubt
e589c5baf3
Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag()
2024-09-06 06:20:22 +07:00
Rémi Verschelde
58b3481eaf
Merge pull request #89649 from dalexeev/core-bind-and-doc-iter-virtual-methods
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Core: Bind and document iterator API virtual methods
2024-09-06 11:10:58 +07:00
Rémi Verschelde
05709b35fa
Merge pull request #96603 from bruvzg/fs_ext_list
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[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +07:00
Rémi Verschelde
1476578a5c
Merge pull request #96276 from KoBeWi/deprecated_on_arrival
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Deprecate `set_min_buttons_width_from_icons`
2024-09-06 10:09:24 +07:00
Rémi Verschelde
4629f7d040
Merge pull request #96496 from aXu-AP/lerp-transform
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Add support for Transform2D/3D in `lerp()`
2024-09-05 17:44:11 +07:00
bruvzg
22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-05 18:29:29 +07:00
kobewi
bde64c4633
Deprecate set_min_buttons_width_from_icons
2024-09-05 15:43:54 +07:00
jsjtxietian
332b129221
Mention user should remove compute shader hint when use `set_stage_source`
2024-09-05 17:16:58 +07:00
Ryan
8835f326b1
Expose get_rpc_config and get_node_rpc_config
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add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 +07:00
Rémi Verschelde
4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
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[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +07:00
Rémi Verschelde
a1012058dd
Merge pull request #94886 from gturri/dev
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Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
2024-09-04 18:55:24 +07:00
Rémi Verschelde
db6af2ecc6
Merge pull request #85018 from smix8/skinnedmeshbake
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Add option to bake a mesh from animated skeleton pose
2024-09-04 18:55:16 +07:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
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When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
myPathFollow2D.set_progress_ratio(0.5)
myPathFollow2D.get_progress_ratio()
does not return 0.5)
This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +07:00
Thaddeus Crews
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 +07:00
Rémi Verschelde
9364aace9b
Merge pull request #96556 from dalexeev/doc-polygon-triangulation
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Document use of pre-calculated triangulation when drawing polygons
2024-09-04 17:12:16 +07:00
Danil Alexeev
78abc3f57a
Document use of pre-calculated triangulation when drawing polygons
2024-09-04 11:31:22 +07:00
Daniel Kinsman
5e04f0760a
Add target fps editor setting to visual profiler
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Use same max fps as project setting
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +07:00
Marius Hanl
27b7b433e0
Fix Inspector may scrolls away when editing a property that adds or removes sub properties
2024-09-04 01:20:11 +07:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +07:00
smix8
a99a1699aa
Add option to bake a mesh from animated skeleton pose
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Adds option to bake a mesh from animated skeleton pose.
2024-09-03 22:16:05 +07:00
andrei-g99
61ddf05eef
Add descriptions to `PolygonPathFinder` `setup` and `is_point_inside` methods
2024-09-03 16:38:38 +07:00
Rémi Verschelde
a985d59603
Merge pull request #96473 from LunaTheFoxgirl/patch-1
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Fix ambiguity in `angle_difference` function documentation
2024-09-03 16:14:05 +07:00
Rémi Verschelde
79da448d5f
Merge pull request #94582 from citizenll/feat_context_menu_plugin4.x
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Add support for custom items to editor right-click context menus
2024-09-03 16:13:47 +07:00
aXu-AP
7218dd6a3a
Add support for Transform2D/3D in lerp()
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Implements godotengine/godot-proposals#10579
2024-09-03 16:59:15 +07:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +07:00
citizenl
6b2348adac
Add support for custom items to editor right-click context menus
2024-09-03 20:14:14 +07:00
Rémi Verschelde
657dc363ef
Merge pull request #96182 from dsnopek/java-class-wrapper
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Fix `JavaClassWrapper` so it actually works
2024-09-03 11:43:35 +07:00
Rémi Verschelde
1914ca61ba
Merge pull request #96096 from Wierdox/doc_clarify_hdr_2d_description
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[Doc] Clarify ProjectSettings `hdr_2d` description
2024-09-03 11:43:24 +07:00
Rémi Verschelde
c282e17373
Merge pull request #94323 from Naros/GH-94322
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Pass current value to `EditorInterface` node/property popups
2024-09-03 11:43:04 +07:00
Rémi Verschelde
5633080147
Merge pull request #93624 from EAinsley/complete#3942
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Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +07:00
Luna
fffed28f9a
Fix ambiguity in angle_difference function documentation
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-03 11:03:30 +07:00
Chris Cranford
9122be6474
Pass current value to `EditorInterface` node/property popups
2024-09-03 00:54:55 +07:00
Rémi Verschelde
36f95ef3db
Merge pull request #95815 from DeeJayLSP/qoa-def
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ResourceImporterWAV: Enable QOA compression by default
2024-09-02 18:08:03 +07:00
Rémi Verschelde
160e3b3cf4
Merge pull request #91973 from Arnklit/particle-cylinder-cone-emission-shape
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Add cone angle control to particle emission ring shape
2024-09-02 18:07:55 +07:00
David Snopek
78883a52c6
Fix `JavaClassWrapper` so it actually works
2024-09-02 08:54:23 +07:00
Kasper Arnklit Frandsen
40b9516724
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +07:00
Rémi Verschelde
d06579f47a
Merge pull request #96260 from basicer/preview-keep-looking
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Keep looking when a preview plugin returns an empty image.
2024-09-02 12:13:16 +07:00
Rémi Verschelde
28b2ed50b7
Merge pull request #96056 from Lielay9/expose_canvas_item_attach_skeleton
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Expose `RenderingServer.canvas_item_attach_skeleton`
2024-09-02 12:13:08 +07:00
Rémi Verschelde
0a7dfa1ef0
Merge pull request #95722 from TokageItLab/docs-for-interpolatable-type
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Add documentation to clarify un-interpolatable type on animation blending
2024-09-02 12:12:56 +07:00
Rob Blanckaert
28e7069ee0
Keep looking when a preview plugin returns an empty image.
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EditorResourcePreviewGenerator::_generate says that
"Returning an empty texture is an OK way to fail and
let another generator take care."
This patch enables that behavior.
2024-09-01 15:17:49 +07:00
Fredia Huya-Kouadio
d1891adced
Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android
2024-09-01 11:01:49 +07:00
Ainsley Su
57bc1d7574
Add duplicate animation
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Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +07:00
DeeJayLSP
d3b51c4efb
ResourceImporterWAV: Enable QOA compression by default
2024-08-31 00:42:56 +07:00
Rémi Verschelde
77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
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WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +07:00
DeeJayLSP
5a50b3a6c5
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 16:31:57 +07:00
Fredia Huya-Kouadio
11d4df4bc3
Update the options for launching the Play window in PiP mode
2024-08-30 10:31:33 +07:00
Raul Santos
7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +07:00
Rémi Verschelde
1e57671718
Merge pull request #90130 from KoBeWi/erased_from_history
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Expose EditorUndoRedoManager's `clear_history()`
2024-08-30 11:42:58 +07:00
Rémi Verschelde
7d9ab705c9
Merge pull request #96216 from BlackShift/master
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Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +07:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
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Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +07:00
Rémi Verschelde
4c6bac15a3
Merge pull request #92656 from fire/vsk-json-to-native-4.3
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Ability to convert native engine types to JSON and back.
2024-08-30 09:58:57 +07:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
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Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +07:00
BlackShift
1abd67caac
Fix Tweeners to emit finished() when underlying object is deleted
2024-08-29 14:53:45 +07:00
K. S. Ernest (iFire) Lee
71bdbcdfb1
Ability to convert native engine types to JSON and back.
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Implements support for all engine types in JSON encoding/decoding
Co-Authored-By: Juan <reduzio@gmail.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-08-29 10:57:15 +07:00
kobewi
ad7a2d19a6
Expose EditorUndoRedoManager's clear_history()
2024-08-29 19:23:39 +07:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 +07:00
Rémi Verschelde
9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
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Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +07:00
TestSubject06
b56a0370c4
Expose contact point and contact normal on VehicleWheel3D
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Appease doctool by switching the order of the documentation page entries.
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Thanks, didn't see the typo in the suggested change. Brain auto corrected it.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-28 10:28:56 +07:00
Rémi Verschelde
8c5d1b42ab
Merge pull request #92530 from Naros/expose-resource-cache-get-ref
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Expose `get_cached_ref` from `ResourceCache`
2024-08-28 15:46:35 +07:00
Rémi Verschelde
60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
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[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +07:00
Rémi Verschelde
4e051ff6f7
Merge pull request #78178 from dalexeev/gds-add-non-tool-extends-tool-error
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GDScript: Add warning if non-`@tool` class extends `@tool` class
2024-08-28 13:14:13 +07:00
Fredia Huya-Kouadio
961394a988
Add support for launching the Play window in PiP mode
2024-08-28 03:18:51 +07:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +07:00
bruvzg
94ad663c0f
[RTL] Expose missing default properties, ensure bbcode is reparserd when these are changed.
2024-08-28 08:43:30 +07:00
Rémi Verschelde
78935cad95
Merge pull request #94954 from raulsntos/mark-internal-properties
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Mark underscored properties as internal
2024-08-28 00:12:42 +07:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +07:00
Rémi Verschelde
6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
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Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +07:00
Rémi Verschelde
e3695423b2
Merge pull request #93363 from kitbdev/pass-propagate
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Clarify Mouse Filter Pass in the Inspector
2024-08-28 00:11:06 +07:00
Rémi Verschelde
1e6b6eaf49
Merge pull request #92123 from timothyqiu/estimate-end
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Change param name of AStar's `_estimate_cost` method
2024-08-28 00:10:47 +07:00
Rémi Verschelde
9c7cf5440c
Merge pull request #91868 from Chaosus/astargrid_get_point_positions_in_region
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Add a method to retrieve all points within a region to `AStarGrid2D`
2024-08-28 00:10:42 +07:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +07:00
Rémi Verschelde
b4eacfe0ce
Merge pull request #95285 from Calinou/codeedit-completion-color-background-translucent
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Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
2024-08-27 22:27:49 +07:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
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Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +07:00
Rémi Verschelde
8ae2c3a000
Merge pull request #93605 from RadiantUwU/thread-barriers
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Add optional count argument to `Semaphore::post`
2024-08-27 22:27:21 +07:00
Rémi Verschelde
62e98edf0f
Merge pull request #83070 from aaronfranke/textedit-fit-width
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Implement fit content width in TextEdit
2024-08-27 22:27:09 +07:00
Danil Alexeev
be5068d44b
Core: Bind and document iterator API virtual methods
2024-08-27 21:57:22 +07:00
Radiant
6311ee5bd5
Add optional count argument to Sempahore::post
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Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com>
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
2024-08-27 18:18:01 +07:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
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Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +07:00
Rémi Verschelde
3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
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Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +07:00
Rémi Verschelde
c2daec1769
Merge pull request #95156 from BastiaanOlij/add_openxr_debug_utils
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Add support for the debug utils extension in OpenXR
2024-08-27 16:54:54 +07:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
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Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +07:00
Rémi Verschelde
5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
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Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +07:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +07:00
Haoyu Qiu
8bf4ecc026
Add `String.is_valid_unicode_identifier()`
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +07:00
Bastiaan Olij
08ffa5d89e
Add support for the debug utils extension in OpenXR
2024-08-27 12:07:01 +07:00
Rémi Verschelde
db76de5de8
Merge pull request #95927 from vinni-richburgh/master
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Document that `Node.duplicate` also duplicates its children.
2024-08-26 23:29:14 +07:00
Rémi Verschelde
4a798ad85d
Merge pull request #95749 from Mickeon/documentation-example-pruning
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Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-26 23:29:00 +07:00
Rémi Verschelde
c5eacb8698
Merge pull request #95381 from tetrapod00/time-rollover-description
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Document shader time rollover project setting
2024-08-26 23:28:50 +07:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
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Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +07:00
Rémi Verschelde
2e825c7d9c
Merge pull request #93141 from RadiantUwU/add_static_classdb_calls
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Implement `ClassDB::class_call_static_method`
2024-08-26 23:28:36 +07:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
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Fix some legacy code
2024-08-26 23:28:14 +07:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
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Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +07:00
Rémi Verschelde
b5603ed8e2
Merge pull request #96118 from aaronp64/sort_custom_example
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Fix `Array.sort_custom` example code
2024-08-26 22:46:10 +07:00
Rémi Verschelde
a8516b8c3b
Merge pull request #96066 from AThousandShips/is_null_doc
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[Doc] Clarify `is_null` methods of `Callable` and `Signal`
2024-08-26 22:45:50 +07:00
Rémi Verschelde
4a947f0811
Merge pull request #96021 from jwodicka/jwodicka-docfix
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Fix C# code example for `Object._get_property_list`
2024-08-26 22:45:45 +07:00
Rémi Verschelde
dd4ba9cce5
Merge pull request #95886 from jadoc/mouse-motion-caveat
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Add movement caveats to InputEventMouseMotion docs
2024-08-26 22:45:33 +07:00
Jason Wodicka
97cf2c147e
Fix C# code example for Object._get_property_list
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There were two small errors in this code example that kept it from working when copied to a new node locally. These are the fixes I used locally to test the example.
2024-08-26 12:36:01 +07:00
stechyo
c32f72f7fa
Post-code review changes.
2024-08-26 19:42:42 +07:00
aaronp64
39ca8b4e23
Fix Array.sort_custom example code
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Array.sort_custom descending sort example was comparing index 0, but had expected result based on comparing index 1. Updated to use index 1 consistently.
2024-08-26 10:38:23 +07:00
Programneer
bce67b7473
Remove the 2D renderer notice from ProjectSettings documentation
2024-08-26 12:47:28 +07:00
Wierdox
68799be79c
[Doc] Clarify ProjectSettings hdr_2d description
2024-08-26 03:35:54 +07:00
Rémi Verschelde
28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
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Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +07:00
bruvzg
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 21:19:54 +07:00
Rémi Verschelde
bb437722ea
Merge pull request #96033 from Tallivm/patch-1
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Fix typo in `Array` code example
2024-08-25 20:18:42 +07:00
Rémi Verschelde
844ac90bad
Merge pull request #95956 from ItzCog/master
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Fix some C# variable types In `AStar2D/3D` Class Reference
2024-08-25 20:18:25 +07:00
A Thousand Ships
5b91040ba6
[Doc] Clarify `is_null` methods of `Callable` and `Signal`
2024-08-25 14:33:07 +07:00
Hei
94e434b34e
Expose the function 'RenderingServer.canvas_item_attach_skeleton'
2024-08-25 04:13:04 +07:00
Matias N. Goldberg
59d0422dcd
Disable extra memory tracking by default
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PR #90993 added several debugging utilities.
Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.
However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).
This PR fixes the following problems:
- Adds --extra-gpu-memory-tracking cmd line argument
- Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
- Adds RenderingDevice::get_driver_and_device_memory_report
- GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.
Fixes #95967
2024-08-24 20:52:39 +07:00
Tallivm
b516742358
Fix typo in Array code example
2024-08-24 20:44:01 +07:00
David Giardi
e371587147
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-23 18:21:20 +07:00
Alex Docauer
08dcbce6b5
Add movement caveats to InputEventMouseMotion docs
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InputEventMouseMotion may fire when the mouse hasn't moved.
Also, it generally won't fire when the mouse stops moving.
This makes reliably detecting when the mouse isn't moving tricky.
Update the docs for InputEventMouseMotion to capture these caveats
and give guidance for the best way to detect lack of mouse movement.
2024-08-23 07:54:18 +07:00
Lars Pettersson
dfdf7ebcda
Add a zoom speed setting to the 2D editor
2024-08-23 07:13:16 +07:00
Radiant
02fc4bbc2a
Implement `ClassDB::class_call_static_method`
2024-08-23 02:56:29 +07:00
Dungeon Master
1928a84f6e
Fix some C# variable types In `AStar2D/3D` Class Reference
2024-08-23 02:25:56 +07:00
Vinni Richburgh
3e86f7b50e
In Node.xml mentioned that Node::duplicate also copies children.
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The list now uses the Oxford comma.
2024-08-22 18:57:05 +07:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
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Add debug utilities for Vulkan
2024-08-22 00:38:22 +07:00
Rémi Verschelde
2a98d8d78a
Merge pull request #95883 from jsjtxietian/curve2d-doc
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Fix Curve2D incorrect sample range description
2024-08-22 00:10:46 +07:00
Rémi Verschelde
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
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Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +07:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +07:00
jsjtxietian
5183588499
Fix curve2d incorrect sample range description
2024-08-21 16:00:25 +07:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
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Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +07:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +07:00
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
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Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +07:00
Rémi Verschelde
0b1bf3cb42
Merge pull request #95760 from jolexxa/docs/joy-info
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docs: Highlight lack of joystick info on majority of platforms
2024-08-20 10:02:28 +07:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
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Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +07:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
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GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +07:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
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Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +07:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +07:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 +07:00
tetrapod00
abe8d2c719
Document conversion function needed for normal texture in CompositorEffect
2024-08-19 21:49:31 +07:00
Bastiaan Olij
a8c5117777
Change hand tracking project settings and finetune show_when_tracked
2024-08-20 11:12:52 +07:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
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Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +07:00
Rémi Verschelde
01fdac08d9
Merge pull request #95779 from Mickeon/documentation-no-differences-ShapeCast
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Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 14:34:26 +07:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
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Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +07:00
Rémi Verschelde
8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
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Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +07:00
Rémi Verschelde
ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
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Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +07:00
Rémi Verschelde
43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
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Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +07:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
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Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +07:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +07:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +07:00
Micky
4ce5856384
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-19 01:00:52 +07:00
Micky
be1dc574e0
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 00:32:14 +07:00
smix8
2e1f6b50fb
Add bounds function to NavigationMeshSourceGeometryData
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Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +07:00
Micky
b8f78b14be
Fix miscellaneous oddities around the class reference
2024-08-18 23:18:44 +07:00
Joanna May
bebf2e87f2
docs: highlight lack of joystick info on majority of platforms
2024-08-18 14:47:32 +07:00
Micky
519351f677
Fix differences between String and StringName's documentation
2024-08-18 18:26:29 +07:00
Ricardo Buring
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +07:00
BlueCube3310
394ea653aa
Add Betsy to speed up BC6 compression
2024-08-18 11:14:05 +07:00
voidedWarranties
d65ea6fb9c
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-17 21:09:32 +07:00
Silc Lizard (Tokage) Renew
3e124298fe
Add document to clarify un-interpolatable type on animation blending
2024-08-18 09:31:49 +07:00
Flyn San
0df7ee31d2
Add BoneAttachment3D::get_skeleton() method
2024-08-17 09:35:24 +07:00
Rémi Verschelde
8d65fd2b32
Merge pull request #95655 from aaronp64/blend_space_2d_docs
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Minor AnimationNodeBlendSpace2D documentation fixes
2024-08-17 00:47:10 +07:00
Rémi Verschelde
2e400bc475
Merge pull request #95299 from bruvzg/kern_img
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[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 23:45:44 +07:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
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Android memory cleanup and optimizations
2024-08-16 23:45:39 +07:00
Rémi Verschelde
dbf4be308c
Merge pull request #93583 from smix8/obstacle_monitor
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Add navigation obstacles to performance monitor stats
2024-08-16 23:45:10 +07:00
aaronp64
05bcfda784
Minor AnimationNodeBlendSpace2D documentation fixes
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Updated a couple parts that seemed to be copied over from AnimationNodeBlendSpace1D
2024-08-16 15:13:36 +07:00
Micky
edb3d99942
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-16 20:08:38 +07:00
Fredia Huya-Kouadio
a57a99f5bc
Memory cleanup and optimizations
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- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects
- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables
- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use
- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations
- Disable showing the boot logo for Android XR projects
- Delete locale references of jni strings
2024-08-16 09:27:41 +07:00
bruvzg
4cc065c2db
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 15:48:56 +07:00
Rémi Verschelde
1a5602c404
Merge pull request #95539 from tetrapod00/compositor-tutorial-link
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Add tutorial link in Compositor and CompositorEffect docs
2024-08-16 14:35:45 +07:00
Rémi Verschelde
1d4303c1fe
Merge pull request #95502 from bruvzg/net_ext_detect
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[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-16 14:35:12 +07:00
Rémi Verschelde
63397b5b17
Merge pull request #95485 from sepTN/clarify-timer-docs
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Clarify `Timer.start()` documentation to match the current behavior.
2024-08-16 14:35:01 +07:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
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Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +07:00
Rémi Verschelde
504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
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Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +07:00
Rémi Verschelde
252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
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[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +07:00
Rémi Verschelde
69db19f058
Merge pull request #94826 from Naros/classdb-expose-property-getter-setter
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Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-08-16 14:32:32 +07:00
Rémi Verschelde
7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
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[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +07:00
Rémi Verschelde
f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
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Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +07:00
Rémi Verschelde
7ac1f547bc
Merge pull request #92001 from GrahameGW/line_intersect_docs
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Clarify documentation for `Geometry2D.line_intersects_line`
2024-08-16 14:31:59 +07:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation
2024-08-16 14:31:32 +07:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
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Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +07:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
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Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +07:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
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Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +07:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
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Physics interpolation (3D)
2024-08-16 10:33:37 +07:00
Malcolm Nixon
23fc704cbc
This PR handles the smoothstep degenerate case where the range is empty.
...
It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 +07:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +07:00
Raul Santos
e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +07:00
stechyo
e479c238a2
Expose some AudioStreamPlayback methods.
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-15 14:10:18 +07:00
tetrapod00
d6ef881418
Add tutorial link in Compositor and CompositorEffect docs
2024-08-14 22:04:12 +07:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-14 00:16:09 +07:00
Septian Ganendra S. K.
336b9a27b7
Clarify `Timer.start()` documentation to match the current behavior.
2024-08-13 21:05:14 +07:00
Rémi Verschelde
b8e8b339c4
Merge pull request #95347 from calsbrook/update-compositor-effect-docs
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Clarify usage of CompositorEffect as an abstract base class
2024-08-12 22:41:52 +07:00
Silc Lizard (Tokage) Renew
db3a831141
Add Animation tutorial links to class reference by 4.3
2024-08-13 01:57:28 +07:00
Rémi Verschelde
86c95d26fc
Merge pull request #95409 from AlexAlappsis/master
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Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
2024-08-12 14:10:41 +07:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
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Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +07:00
Rémi Verschelde
f16c3d13b4
Merge pull request #95341 from esainane/valid-example
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Fix check in `Object._ValidateProperty` example
2024-08-12 14:10:32 +07:00
Rémi Verschelde
10ae73cc69
Merge pull request #95336 from esainane/typo-eh
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Fix typo in EditorImportPlugin docs
2024-08-12 14:10:21 +07:00
Alex Mitchell
3c2259f59a
Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs
2024-08-12 13:19:49 +07:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +07:00
Hannah Crawford
a54b71bbdf
Add `shadow_caster_mask` to Light3D.
2024-08-12 00:17:11 +07:00
tetrapod00
25ae74b625
Document time rollover setting in ProjectSettings.xml
2024-08-11 15:19:33 +07:00
Hugo Locurcio
0d314c12a4
Add template images to the Cubemap class documentation
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This also adds an example sky shader for using a cubemap as a skybox.
This solution should be preferred to converting the cubemap texture
to a panorama sky, as that method implies a loss in quality compared
to the source cubemap.
2024-08-11 18:15:31 +07:00
Raul Santos
415331f474
Make `Animation::capture_included` read-only
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The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +07:00
Raul Santos
60e93415ed
Make `Polygon2D::bones` property internal
2024-08-10 17:55:29 +07:00
calsbrook
3217bc283c
Clarify usage of CompositorEffect as an abstract base class in the documentation
2024-08-09 21:28:31 +07:00
Sai Nane
15f6984675
Fix check in `Object._ValidateProperty` example
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The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.
```gdscript
func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
```
The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.
This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +07:00
Sai Nane
635313f8c9
Fix typo in EditorImportPlugin docs
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"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +07:00
Sai Nane
58e3500010
Fix documentation of `EditorImportPlugin._Import`
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The following is the currently generated `EditorImportPlugin.cs`:
```csharp
public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
{
return Error.Ok;
}
```
This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +07:00
Hugo Locurcio
fb88658cc8
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
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This makes translucent colors easier to interpret as such
and is consistent with how they're displayed in ColorPicker.
2024-08-09 00:03:11 +07:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-08 10:59:33 +07:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +07:00
Rémi Verschelde
6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
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Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +07:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
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Fix several typos in the documentation
2024-08-06 12:31:12 +07:00
Rémi Verschelde
d798b7a410
Merge pull request #95041 from AdamLearns/master
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Clean up English in JSON documentation
2024-08-06 12:31:07 +07:00
Rémi Verschelde
77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
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Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +07:00
Rémi Verschelde
0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
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Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +07:00
Rémi Verschelde
8c512c61ab
Merge pull request #94942 from jsjtxietian/multimwsh-custom
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Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +07:00
Rémi Verschelde
6519e2ecd2
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
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Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +07:00
Adam Damiano
c138a0bb3a
Clean up English in JSON documentation
2024-08-06 11:21:45 +07:00
Hugo Locurcio
2ed679eb87
Document expected coordinates in `PopupMenu.popup()`
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- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +07:00
jsjtxietian
7dab1a8215
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-05 12:27:59 +07:00
Aaron Franke
3b8afcd10c
Implement fit content width in TextEdit
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Co-authored-by: Kit Bishop <kitbdev@gmail.com>
2024-08-04 15:14:56 +07:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +07:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +07:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +07:00
smix8
c9b152bd0c
Change NavigationMesh to also parse collision shapes by default
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Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +07:00
kobewi
0d1c388991
Fix some legacy code
2024-08-01 12:08:14 +07:00
Silc Lizard (Tokage) Renew
dd32e2d331
Add a note of loop_mode for custom_timeline to the NodeAnimation docs
2024-08-01 18:52:32 +07:00
Hugo Locurcio
e15a62e42c
Document support 3D premultiplied alpha in ResourceImporterTexture
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This is supported since Godot 4.3.
2024-08-01 03:59:49 +07:00
Eric Tuvesson
f810d18f09
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
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Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +07:00
Will Thompson
4fb07d4608
Font: Fix typo in get_supported_variation_list example
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FontVariation.set_base_font is a function, not a property. The property
is FontVariation.base_font.
2024-07-31 23:16:30 +07:00
bruvzg
1dfcbccfe6
[macOS] Fix `is_process_running` and `kill` for bundled apps.
2024-07-31 16:54:53 +07:00
Raul Santos
7a20ba9b63
Mark underscored properties as internal
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These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.
- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +07:00
Rémi Verschelde
6d46399bc9
Merge pull request #94879 from KoBeWi/color_conjuring_tricks
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Document alternatives to some static Color methods
2024-07-29 15:17:40 +07:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
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Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +07:00
Rémi Verschelde
c2bf146fb6
Merge pull request #94842 from edassis/master
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Fix typo in Array's `sort()` method description
2024-07-28 17:47:02 +07:00
Rémi Verschelde
53ab23f7d7
Merge pull request #94821 from kitbdev/fix-textedit-scroll-suffix
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Fix `TextEdit` scroll properties editor hint suffix
2024-07-28 17:46:48 +07:00
Rémi Verschelde
1322fd3a87
Merge pull request #94745 from anniryynanen/shortcut-input-too
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Update documentation for places to receive InputEventShortcut
2024-07-28 17:46:35 +07:00
kobewi
7cc0df6b46
Document alternatives to some static Color methods
2024-07-28 17:30:02 +07:00
Eduardo Assis
5ada090d74
Fix typo in Array's sort() method description
2024-07-27 16:13:42 +07:00
Kusok
d30c1e6a8f
Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-27 16:17:20 +07:00
Chris Cranford
7963e63165
Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-07-27 00:13:34 +07:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 +07:00
Anni Ryynänen
a56391be99
Update documentation for places to receive InputEventShortcut
2024-07-26 16:56:27 +07:00
Thad Guidry
1ea55ae075
Add link to notification docs in SceneTree docs
2024-07-26 13:26:26 +07:00
Hugo Locurcio
c15633139f
Document `_process()` and `_physics_process()` delta behavior at low FPS
2024-07-24 23:47:42 +07:00
Hugo Locurcio
905e060777
Document update spinner never displaying with `--debug-canvas-item-redraw`
2024-07-24 18:09:08 +07:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-07-23 20:34:39 +07:00
Mikael Hermansson
a559a1c6d8
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 13:30:44 +07:00
Samuele Panzeri
d0bcac8197
Remember editor window mode, screen, size and position on restart
2024-07-23 00:32:12 +07:00
Rémi Verschelde
c0fae769f8
Merge pull request #94161 from bruvzg/ndlg_notes
...
[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:41:05 +07:00
bruvzg
684f69a422
[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:56:54 +07:00
Sora
998f5c682e
Add occlusion enabled options to tile map layer
2024-07-22 12:13:39 +07:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 07:48:29 +07:00
Rémi Verschelde
e3b852559f
Merge pull request #94547 from clayjohn/DOCS-shadow_mesh
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Add note to `shadow_mesh` docs to warn about improper usage
2024-07-20 16:07:43 +07:00
clayjohn
cacb9d139e
Add note to shadow_mesh docs to warn about improper usage
2024-07-19 13:26:51 +07:00
krdluzni
5626851f40
clarify animation queuing documentation
2024-07-19 12:36:25 +07:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +07:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
...
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 +07:00
Rémi Verschelde
566adc6025
Merge pull request #94527 from HolonProduction/who-needs-source-code
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Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 14:37:06 +07:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
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Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +07:00
HolonProduction
f06504ca0b
Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 10:38:55 +07:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +07:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +07:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +07:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +07:00
Rémi Verschelde
5ace3fb6d0
Merge pull request #94329 from KoBeWi/sceneles
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Some improvements to TileSetScenesCollectionSource docs
2024-07-17 15:44:57 +07:00
Rémi Verschelde
28b7efb438
Merge pull request #94325 from KoBeWi/y'all_got_any_more_of_them_pixels
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Clarify `clipboard_get_image()`
2024-07-17 15:44:54 +07:00
David Snopek
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 +07:00
Rémi Verschelde
6827779587
Merge pull request #94433 from markdibarry/parallax-tutorial-link
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Add tutorial link to Parallax2D doc
2024-07-17 11:44:38 +07:00
Rémi Verschelde
7e5522e798
Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
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Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +07:00
Rémi Verschelde
b70f96fa39
Merge pull request #94389 from RTTEXFile/patch-1
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Fix typo in AABB docs
2024-07-17 11:44:12 +07:00
Rémi Verschelde
44cb48eaae
Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
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Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +07:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
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Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +07:00
Rémi Verschelde
37d0b5d2ad
Merge pull request #94155 from mickeyordog/patch-1
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Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +07:00
Rémi Verschelde
5257ba1a31
Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
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Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +07:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
2024-07-17 11:41:58 +07:00
Mickey Ordog
6651a511c8
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:30:13 +07:00
Mark DiBarry
1a1d0d6cc6
Add tutorial link to Parallax2D doc
2024-07-16 08:25:29 +07:00
BlueCube3310
a20960bce4
Fix texture compression descriptions in RenderingDevice docs
2024-07-15 15:19:02 +07:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +07:00
RTTEXFile
d696a3c8a6
Fix typo in AABB docs
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A single letter
2024-07-15 14:35:12 +07:00
kobewi
1ec176d6cc
Some improvements to TileSetScenesCollectionSource docs
2024-07-14 20:04:49 +07:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +07:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +07:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +07:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +07:00
Robert Borghese
1052985b00
Add `hint_enum` for uniform int in gdshader
2024-07-13 14:30:08 +07:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +07:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
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Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +07:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
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OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +07:00
DevPoodle
1bd3c48f6b
Clean up RenderDataExtension's documentation
2024-07-11 08:00:32 +07:00
Bastiaan Olij
95b72631aa
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +07:00
Rémi Verschelde
d197f176c7
Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
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Add `push_url` as a keyword for `push_meta`
2024-07-11 00:27:29 +07:00
Rémi Verschelde
284c96decd
Merge pull request #94127 from Mickeon/doc-peeves-transform2d
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Overhaul Transform2D documentation
2024-07-11 00:27:25 +07:00
Rémi Verschelde
73422df05e
Merge pull request #94059 from ayanchavand/fix-exclude-docs
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Clarify that some exclude properties of physics query parameters are copied
2024-07-11 00:27:14 +07:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 +07:00
Micky
891703e43e
Overhaul Transform2D documentation
2024-07-09 18:01:17 +07:00
Micky
847766689a
Add `push_url` as a keyword for `push_meta`
2024-07-09 12:39:30 +07:00
Hugo Locurcio
5ee4100e4c
Remove unused Optimize Mesh import option from OBJ mesh import
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This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
2024-07-08 22:58:51 +07:00
ayanchavand
34e2159d34
Clarify that some exclude properties of physics query parameters are copied
2024-07-08 18:46:29 +07:00
Rémi Verschelde
9804a8eb30
Merge pull request #94061 from bruvzg/menu_is_native
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[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:48:33 +07:00
Rémi Verschelde
f4bf25cb35
Merge pull request #94057 from kitbdev/fix-request-save-signal-type
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Fix ScriptEditor `request_save_previous_state` signal type
2024-07-08 11:48:30 +07:00
Rémi Verschelde
e1a145bb3c
Merge pull request #91300 from jsjtxietian/project-binary-doc
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Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
2024-07-08 11:48:11 +07:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:20:28 +07:00
jsjtxietian
9d18983cde
Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
2024-07-08 11:11:50 +07:00
kit
ad8f065f4a
Fix request_save_previous_state signal type
2024-07-07 19:12:30 +07:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
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Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +07:00
Rémi Verschelde
73b6544f1b
Merge pull request #94007 from scotmcp/master
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Update docs for `Animation.track_set_path` and `AnimationMixer.root_motion_track`
2024-07-07 21:58:39 +07:00
Scot
0d1044f7bf
Update Animation.track_set_path and AnimationMixer.root_motion_track
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Updated the usage description of [method Animation.track_set_path] and [member Animation.root_motion_track] to identify the parent is the root_node identified in animation player, and that the format is the same for each.
Remove extra symbols
2024-07-07 10:07:09 +07:00
Rémi Verschelde
e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
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Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +07:00
Rémi Verschelde
dc34cb0fc1
Merge pull request #93944 from AdamLearns/master
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Clarify `get_executable_path` documentation for Mac
2024-07-07 12:38:23 +07:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
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Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +07:00
Rémi Verschelde
be9ff1c836
Merge pull request #69451 from Mickeon/doc-peeves-array-mateys
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Overhaul Array Documentation
2024-07-07 12:38:10 +07:00
Eric allen
e03fb3043f
fix: change esthetic -> aesthetic
2024-07-05 16:03:01 +07:00
Adam Damiano
d7f4b07adc
Clarify get_executable_path documentation for Mac
2024-07-05 08:22:31 +07:00
Rémi Verschelde
932c191412
Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365
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`EditorExportPlugin`: Call `_export_file` for all resource types
2024-07-05 15:07:32 +07:00
Rémi Verschelde
d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
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Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +07:00
Micky
31a9c634d5
Overhaul Array Documentation
2024-07-05 13:48:56 +07:00
Allen Pestaluky
8e6596629a
EditorExportPlugin: Call _export_file for all resource types
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- Alternate fix to #67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions.
- Fixes #93823 .
- Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes #93825 .
- Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2024-07-04 23:35:32 +07:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 +07:00
Rémi Verschelde
447cbdee9a
Merge pull request #93890 from hakro/nodeprop-vs-nodepath
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Add `:` to node properties, to differentiate them from node paths
2024-07-04 11:32:10 +07:00
Rémi Verschelde
0c6aa7aeef
Merge pull request #93872 from MikhailY0U/patch-1
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Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 11:32:04 +07:00
Mikhail Volodin
6e9de82110
Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 10:55:43 +07:00
Danil Alexeev
3f52871f70
GDScript: Add warning if non-`@tool` class extends `@tool` class
2024-07-04 10:31:01 +07:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +07:00
Hakim
54d6c9e83b
Add : to node properties, to differentiate them from node paths
2024-07-03 17:07:49 +07:00
Allen Pestaluky
262e5db785
Revert "Allow skipping imported resource files from export"
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This reverts commit 398892ccc0 .
2024-07-03 09:54:03 +07:00
Rémi Verschelde
8f749ca3ef
Merge pull request #93820 from allenwp/EditorExportPlugin-docs-update
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Update documentation for new `EditorExportPlugin` behavior.
2024-07-03 08:50:22 +07:00
Zi Ye
72a01816a4
Make viewport grid visible on all three planes in ortho camera view
2024-07-02 13:07:31 +07:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 +07:00
Allen Pestaluky
32f0b252cd
Updated documentation for new EditorExportPlugin behaviour.
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This behaviour was introduced in #90365 . This also fixes some inconsistencies in the docs and adds clarification of how the _export_file function works.
2024-07-02 11:56:16 +07:00
Rémi Verschelde
9db1a963be
Merge pull request #93855 from ayanchavand/fix-docs-code-anim
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Fix AnimationMixer docs example code for `get_root_motion_rotation_accumulator`
2024-07-02 13:57:36 +07:00
ayanchavand
a5384365a4
Fix: AnimationMixer Example Code
2024-07-02 13:02:11 +07:00
Rémi Verschelde
070dddf9ca
Merge pull request #93818 from ashish0kumar/add/doc/global-lib-info-add_animation_library
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Fix info about global library in `add_animation_library` method docs
2024-07-01 22:54:25 +07:00
Rémi Verschelde
a18beeede2
Merge pull request #93770 from Trinovantes/patch-1
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Fix asset pipeline coordinate systems doc url
2024-07-01 22:54:18 +07:00
Ashish Kumar
87b0796e8a
Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml
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Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml
Fix Info about Global library on add_animation_library method
Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
2024-07-01 22:18:44 +07:00
Adriaan de Jongh
a917246d5b
fixed the y-sorting description having higher and lower inverted (oops!)
2024-07-01 11:11:30 +07:00
Stephen Li
d787a84b11
Fix asset pipeline coordinate systems doc url
2024-07-01 10:17:47 +07:00
Rémi Verschelde
af529cb6be
Merge pull request #93777 from ashish0kumar/fix/doc/add_custom_type-icon
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Fix "icon" parameter in EditorPlugin.add_custom_type is not optional but doc says it is
2024-07-01 10:07:34 +07:00
kit
19b2e704ad
Clarify word separator docs about shortcuts
2024-06-30 19:35:37 +07:00
Ashish Kumar
e38530af1e
Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is# This is a combination of 2 commits.
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Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is
Update doc/classes/EditorPlugin.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-06-30 17:07:56 +07:00
Hendrik Brucker
3d34a25917
[GraphEdit] Add a note about the behavior of get_children()
2024-06-29 19:40:10 +07:00
Rémi Verschelde
f64f1b3b6d
Merge pull request #93685 from decacis/patch-1
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Update note regarding 3D MSAA and foveated rendering
2024-06-29 13:04:03 +07:00
Daniel Castellanos
8fe8c713dd
Update note regarding 3D MSAA and foveated rendering
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https://github.com/godotengine/godot/pull/83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.
I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
2024-06-28 19:06:51 +07:00
Rémi Verschelde
e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
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`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +07:00
Rémi Verschelde
90bd2c2d0d
Merge pull request #93691 from dalexeev/gds-confusable-capture-reassignment
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GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:35:27 +07:00
Rémi Verschelde
a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
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Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +07:00
Rémi Verschelde
af862d072d
Merge pull request #91034 from bpseudopod/aesa-documentation
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Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer
2024-06-28 11:34:38 +07:00
Pedro J. Estébanez
ec61c5064c
ResourceLoader: Support polling and get-before-complete on the main thread
2024-06-28 11:25:10 +07:00
Danil Alexeev
68898dbcc9
GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:12:01 +07:00
Volkan Gezer
76b2e5b2c8
add missing punctuation to the default list
2024-06-27 17:51:21 +07:00
Rémi Verschelde
51a6bc1f11
Merge pull request #91920 from dmipeck/fix-hashing-context-example
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Fix hashing context example
2024-06-27 10:05:50 +07:00
Hugo Locurcio
492787b134
Prevent folder names with trailing periods from being used automatically
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Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.
On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +07:00
kobewi
57e046541d
Add a way to force history for undoredo
2024-06-26 13:24:34 +07:00
Silc Lizard (Tokage) Renew
793f3832e5
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +07:00
Rémi Verschelde
30ae23c086
Merge pull request #93562 from Calinou/doc-input-echo-keyword
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Add "repeat" keyword alias for InputEvent "echo" in the class reference
2024-06-25 09:20:04 +07:00
Rémi Verschelde
c4660105b7
Merge pull request #93499 from Meorge/fix_audiostreamwav_docs
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Change "sample" to "stream" in AudioStreamWAV documentation
2024-06-25 09:19:50 +07:00
Rémi Verschelde
b63df071bd
Merge pull request #92514 from /addWordSeparators
2024-06-25 09:19:35 +07:00
smix8
f9876d3a88
Add navigation obstacles to performance monitor stats
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Adds navigation obstacle count to navigation performance monitor.
2024-06-25 05:17:27 +07:00
Volkan Gezer
e60678f193
enable custom separators to treat different characters as words
2024-06-24 20:43:13 +07:00
Hugo Locurcio
4097cfa17b
Add "repeat" keyword alias for InputEvent "echo" in the class reference
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"echo" is an uncommon term and the action is most commonly referred
to as a "repeated" key press.
This also improves the documentation related to echo behavior.
2024-06-24 19:23:18 +07:00
Rémi Verschelde
25ff1306d6
Merge pull request #93554 from akien-mga/remove-editor-pseudolocalization
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Remove editor pseudolocalization debug feature
2024-06-24 17:49:13 +07:00
Malcolm Anderson
13f7f41575
Fix incorrect text in ResourceImporterWAV description
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The descriptions for the edit/loop_begin and edit/loop_end members now
correctly state that the units are samples, rather than seconds.
2024-06-24 17:46:58 +07:00
Rémi Verschelde
f11e8d033d
Remove editor pseudolocalization debug feature
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We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.
On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.
If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +07:00
Rémi Verschelde
09a5708df3
Merge pull request #90785 from jsjtxietian/low-process
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Update outdated `low_processor_usage_mode` doc
2024-06-24 11:13:49 +07:00
jsjtxietian
c24103cc20
Update outdated `low_processor_usage_mode` doc
2024-06-24 11:33:02 +07:00
Malcolm Anderson
48622e57bf
Change "sample" to "stream"
2024-06-22 19:58:45 +07:00
Rémi Verschelde
16ab5345ef
Merge pull request #79054 from bruvzg/word_brk_fix
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[TextServer] Fix `get_word_breaks` and its uses.
2024-06-22 16:22:03 +07:00
Hugo Locurcio
cd7a708952
Downsample textures on import if necessary for technical reasons
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Compression formats are limited to various sizes (16383×16383 for
WebP, 16384×16384 for Basis Universal). If the size is exceeded,
the texture fails to import. To avoid this, textures are now downsampled
with a warning printed when necessary.
The warning is not printed if the user has specified a size limit
and the size limit is being honored.
This also allows setting Size Limit up to 16383 pixels (the lowest
common denominator out of all compression modes), instead of being
limited to 4096 pixels.
2024-06-22 01:50:52 +07:00
Rémi Verschelde
4226dbf469
Merge pull request #90136 from KoBeWi/re-add_root_node
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Fix `add_root_node()` being no-op
2024-06-21 16:49:37 +07:00
bruvzg
b5e3238109
[TextServer] Fix get_word_breaks and it uses.
2024-06-21 14:56:57 +07:00
Rémi Verschelde
f24893b43d
Merge pull request #93373 from Calinou/doc-lightmapprobe-bake-required
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Clarify lightmap rebaking being required for LightmapProbe changes
2024-06-20 16:18:50 +07:00
Hugo Locurcio
3f5c9c644a
Clarify lightmap rebaking being required for LightmapProbe changes
2024-06-20 00:58:55 +07:00
kit
a3b944c41d
Clarify Mouse Filter Pass in the Inspector
2024-06-19 14:43:06 +07:00
A Thousand Ships
0ae4298a3a
Fix invalid inheritance of `OccluderInstance3D`
2024-06-19 16:47:37 +07:00
Rémi Verschelde
e5ed515f24
Merge pull request #93337 from bruvzg/rename_img_fnt_imp
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Remove `monospace/fixed-width` from the `ResourceImporterImageFont` name and description.
2024-06-19 10:10:21 +07:00
Rémi Verschelde
4541f64026
Merge pull request #93190 from AThousandShips/session_doc
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[Doc] Clarify the session-specific nature of `RID` and `ObjectID`
2024-06-19 10:10:17 +07:00
bruvzg
049cf70fbf
Remove `monospace/fixed-width` from the `ResourceImporterImageFont` name and description.
2024-06-19 08:42:13 +07:00
A Thousand Ships
6ab303cd76
[Doc] Clarify the session-specific nature of `RID` and `ObjectID`
2024-06-18 20:19:21 +07:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 +07:00
Fabio Alessandrelli
ae7045f67e
[Crypto] Expose OS.get_entropy
2024-06-17 12:02:37 +07:00
Rémi Verschelde
63cb43a059
Merge pull request #93233 from dalexeev/anim-doc-sprite-frames-frame-duration
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Animation: Document frame duration units in `SpriteFrames`
2024-06-17 10:59:06 +07:00
Rémi Verschelde
f6bd88090d
Merge pull request #93218 from thmasn/color-documentation
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Mention inverse of hex functions in `Color`
2024-06-17 10:59:03 +07:00
Rémi Verschelde
4671bbc42e
Merge pull request #93195 from shak2/patch-2
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Fix description of `Vector2/3.dot`
2024-06-17 10:59:00 +07:00
Rémi Verschelde
c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
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[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +07:00
Rémi Verschelde
8cbe4fb2d4
Merge pull request #93176 from Faless/crypto/expose_get_system_ca_certificates
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[Crypto] Expose `get_system_ca_certificates`.
2024-06-17 10:58:10 +07:00
Danil Alexeev
3c7b713ef9
Animation: Document frame duration units in `SpriteFrames`
2024-06-16 18:43:20 +07:00
thmasn
aa9bd34d68
mention inverse of hex functions in Color.xml
2024-06-16 08:38:02 +07:00
shak2
451d0999ca
Fix description of `Vector2/3.dot`
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A 90 degree angle is a right angle.
2024-06-15 18:21:05 +07:00
Fabio Alessandrelli
3639c1f0ca
[Crypto] Expose TLSOptions getters
2024-06-14 22:33:10 +07:00
Fabio Alessandrelli
33d0e1c50c
[Crypto] Expose get_system_ca_certificates.
2024-06-14 22:27:03 +07:00
clayjohn
ea4be9afa6
Add more validation to UBO size and alignment in Compatibility renderer
2024-06-14 12:56:29 +07:00
bruvzg
e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API.
2024-06-12 19:30:19 +07:00
Rémi Verschelde
f3cb890107
Merge pull request #93060 from clayjohn/adjustments-enabled
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Ensure post processing happens when adjustments are enabled in the Compatibility renderer
2024-06-12 18:17:06 +07:00
Haoyu Qiu
2ab9344b3b
Fix description for `Input.vibrate_handheld()`
2024-06-12 17:42:25 +07:00
clayjohn
9000a9d36f
Ensure post processing happens when adjustments are enabled in the Compatibility renderer
2024-06-11 14:31:06 +07:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
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This reverts commit 72856d633a .
Fixes #93022 .
2024-06-11 11:46:35 +07:00
Rémi Verschelde
1415684af9
Merge pull request #92701 from bruvzg/button_align
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[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-11 10:48:49 +07:00
Rémi Verschelde
0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
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Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +07:00
Rémi Verschelde
430812980c
Merge pull request #86721 from Naros/gde-debugger-tooling
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Improve GDExtension Tools Integration with Editor Debug Tooling
2024-06-11 10:48:34 +07:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 +07:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 +07:00
kobewi
21345defe9
Restore "Confirm Insert Track" editor setting
2024-06-10 17:47:59 +07:00
bruvzg
721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-10 18:40:52 +07:00
Rémi Verschelde
821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
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Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +07:00
Rémi Verschelde
76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
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Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +07:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
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Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +07:00
Rémi Verschelde
95b84f1239
Merge pull request #92787 from groud/tilemap_x_sort
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Implement X-draw-order switch in TileMapLayer
2024-06-10 16:11:48 +07:00
Gilles Roudière
c283db2130
Implement X-draw-order switch in TileMapLayer
2024-06-10 15:53:58 +07:00
Mart Jõgi
771f52e477
Fix example for Basis * Vector3 in documentation
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Fixes : godotengine/godot-docs#9394
2024-06-10 13:31:29 +07:00
Silc Lizard (Tokage) Renew
a57f9f863d
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
2024-06-10 10:19:36 +07:00
Silc Lizard (Tokage) Renew
e92a453840
Expose get_skeleton() from SkeletonModifier3D
2024-06-09 23:58:05 +07:00
Chris Cranford
beef0f687c
Expose `update_docs_from_script` method
2024-06-08 16:45:49 +07:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +07:00
Rémi Verschelde
ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
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[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +07:00
Grahame Watt
f7eb16c4b1
Clarify documentation for Geometry2D.line_intersects_line
2024-06-05 10:26:16 +07:00
bruvzg
1f7bf27780
[macOS] Improve native menu open/close callbacks.
2024-06-05 20:22:41 +07:00
Thomas ten Cate
6e45eb91c3
Remove note about night sky in PhysicalSkyMaterial
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A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
2024-06-04 15:34:27 +07:00
Rémi Verschelde
2f26842d86
Merge pull request #92707 from GrahameGW/vector_normalized_docs
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Clarify the results of `VectorN.normalized()` in the docs
2024-06-04 10:10:13 +07:00
Grahame Watt
0560e890ca
Clarify the results of VectorN.normalized() in the docs
2024-06-03 14:17:12 +07:00
Rémi Verschelde
482e45c62b
Merge pull request #92716 from clayjohn/DOC-light-attenuation
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Correct documentation for Omni and Spot light distance attenuation
2024-06-03 10:36:18 +07:00
clayjohn
079a75e144
Correct documentation for Omni and Spot light distance attenuation
2024-06-03 09:37:57 +07:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
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This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.
The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +07:00
Rémi Verschelde
17c98a5b08
Merge pull request #92110 from mihe/physics-server-margin
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Bind shape margin methods for `PhysicsServer3D`
2024-05-30 22:38:26 +07:00
kobewi
17d3f26e5d
Add event_index to InputEventAction
2024-05-30 12:51:15 +07:00
Rémi Verschelde
60844997bb
Merge pull request #92535 from timothyqiu/parentheses-mismatch
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Fix mismatched parentheses in class reference
2024-05-30 11:48:18 +07:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
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Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +07:00
Rémi Verschelde
53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
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Allow skipping imported resource files from export
2024-05-30 11:47:34 +07:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +07:00
Haoyu Qiu
9315583af3
Fix mismatched parentheses in class reference
2024-05-30 15:54:53 +07:00
Chris Cranford
f76b7ed5fc
Expose `get_cached_ref` from `ResourceCache`
2024-05-29 18:43:56 +07:00
Rémi Verschelde
036737e53f
Merge pull request #92508 from bruvzg/rtl_cell_docs
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[RTL] Add references to cell and column configuration methods.
2024-05-29 22:14:06 +07:00
Rémi Verschelde
d1f6d4c8c3
Merge pull request #92339 from devloglogan/comp-layer-reference-frame
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Apply reference frame transform to `OpenXRCompositionLayer` nodes
2024-05-29 22:13:56 +07:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +07:00
Rémi Verschelde
9b1dbd2556
Merge pull request #87446 from Mickeon/documentation-Joint-tweaks
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Tweak Joint2D and Joint3D documentation for consistency
2024-05-29 22:13:18 +07:00
devloglogan
6a8f2f00ac
Apply reference frame transform to OpenXRCompositionLayer nodes
2024-05-29 07:52:54 +07:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 +07:00
Rémi Verschelde
20ad681da2
Merge pull request #92126 from TokageItLab/reset-dominant
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Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
2024-05-29 11:19:45 +07:00
bruvzg
b8bb382115
[RTL] Adds references to cell and column configuration methods.
2024-05-29 12:15:01 +07:00
clayjohn
3b9d074fd7
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-05-28 15:30:13 +07:00
Rémi Verschelde
7ac8717e16
Merge pull request #92456 from ckaiser/fix-light3d-docs
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Fix Light3D BakeMode enum documentation
2024-05-28 17:48:50 +07:00
Rémi Verschelde
a8901a22be
Merge pull request #92451 from timothyqiu/not-3d-only
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Fix `PhysicsMaterial` description being limited to 3D
2024-05-28 17:48:48 +07:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +07:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +07:00
Rémi Verschelde
4025c8e07b
Merge pull request #92416 from mateuseap/feat/mesh_library
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Improve description of `find_item_by_name()` method in `MeshLibrary` class documentation
2024-05-28 15:49:54 +07:00
Rémi Verschelde
3ebc2ed056
Merge pull request #92380 from mateuseap/feat/mesh
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Improve `Mesh` class description
2024-05-28 15:49:47 +07:00
Rémi Verschelde
f41966b302
Merge pull request #92363 from Calinou/doc-projectsettings-vsync-compatibility
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Fix outdated `vsync_mode` project setting documentation
2024-05-28 15:49:40 +07:00
Rémi Verschelde
f87be863ca
Merge pull request #92322 from groud/implement_custom_data_label
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Display custom data name instead of indices in TileData inspector
2024-05-28 15:49:12 +07:00
Rémi Verschelde
4ca4746b51
Merge pull request #92293 from rvenson/fix-navigation-agent-docs
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Clarify `velocity_computed` signal description
2024-05-28 15:49:02 +07:00
Christian Kaiser
dcc4bc267c
Fix Light3D BakeMode enum documentation
2024-05-28 01:48:43 +07:00
Haoyu Qiu
77ea6db1e2
Fix PhysicsMaterial description being limited to 3D
2024-05-28 08:25:33 +07:00
Mateus Elias
c622f202c0
Improve description of find_item_by_name() method in MeshLibrary class doc
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Specify what the method find_item_by_name() returns if no item is found.
2024-05-27 05:51:30 +07:00
Mateus Elias
ce10a660d1
Improve Mesh class description
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- Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods()
- Add MAX_MESH_SURFACES constant to RenderingServer class documentation
- Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation
2024-05-26 21:52:39 +07:00
rvenson
c8cab57079
Update velocity_computed signal description
2024-05-25 15:12:49 +07:00
Hugo Locurcio
0683677563
Fix outdated `vsync_mode` project setting documentation
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Disabling V-Sync when using the Compatibility rendering method works
since Godot 4.2 at least.
This also documents the `--disable-vsync` command line argument.
2024-05-25 20:04:14 +07:00
Gilles Roudière
85eac45513
Display custom data name instead of indices in TileData inspector
2024-05-25 17:21:31 +07:00
bruvzg
64d789aba7
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-24 20:10:36 +07:00
Rémi Verschelde
73fdc30783
Merge pull request #92272 from timothyqiu/add-to-end
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Explain `add_to_end` parameter of `add_property_editor()`
2024-05-23 23:25:55 +07:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +07:00
Rémi Verschelde
01b804f8ac
Merge pull request #92242 from Daylily-Zeleen/daylily-zeleen/fix_ConfirmationDialog_doc
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Fix confusing descriptions of ConfirmationDialog.
2024-05-23 08:59:17 +07:00
Haoyu Qiu
4def6b6fef
Explain add_to_end parameter of add_property_editor()
2024-05-23 09:08:12 +07:00
Daylily-Zeleen
f523d4f16f
Fix confusing descriptions of ConfirmationDialog's description.
2024-05-22 15:05:56 +07:00
Rémi Verschelde
dcc7cb01a7
Merge pull request #92154 from lawnjelly/is_polygon_clockwise_doc
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Clarify `is_polygon_clockwise()` coordinate system
2024-05-21 11:22:53 +07:00
Rémi Verschelde
c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
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[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +07:00
Silc Lizard (Tokage) Renew
3fde32a67e
Fix Deterministic blending with Dominant doesn't have init value
2024-05-21 05:23:53 +07:00
lawnjelly
331ecf3ca8
Clarify is_polygon_clockwise() coordinate system
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The function assumes a normal Cartesian coordinate system.
2024-05-20 18:34:45 +07:00
Rémi Verschelde
b0822250d6
Merge pull request #92112 from KoBeWi/is_there_something_this_class_can't_do
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Improve documentation on TreeItem's cell modes
2024-05-20 17:06:52 +07:00
Rémi Verschelde
fc9a8d1e91
Merge pull request #92108 from KoBeWi/stash_focus_for_later
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Disable follow focus while updating inspector
2024-05-20 17:06:48 +07:00
Riley Willows
ea7860c614
Fix CheckBox and CheckButton not using max_icon_width
2024-05-20 10:40:21 +07:00
Haoyu Qiu
ed61d41697
Change param name of AStar's _estimate_cost method
2024-05-19 22:08:36 +07:00
kobewi
a541d4508f
Improve documentation on TreeItem's cell modes
2024-05-19 14:15:38 +07:00
kobewi
ba96affd6c
Disable follow focus while updating inspector
2024-05-19 12:44:30 +07:00
Mikael Hermansson
a23717c8c6
Bind physics server methods related to shape margin
2024-05-19 12:28:26 +07:00
Rémi Verschelde
b569ae3ddc
Merge pull request #92027 from dalexeev/gds-fix-standalone-expression-for-preload
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GDScript: Fix `STANDALONE_EXPRESSION` warning for `preload()`
2024-05-17 13:00:33 +07:00
Rémi Verschelde
62353747e5
Merge pull request #91720 from kitbdev/fix-textedit-minimap
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Fix TextEdit minimap tab drawing and click check
2024-05-17 11:13:52 +07:00
Danil Alexeev
7dd801c580
GDScript: Fix `STANDALONE_EXPRESSION` warning for `preload()`
2024-05-17 10:33:01 +07:00
Rémi Verschelde
ce00392fc3
Merge pull request #91974 from bruvzg/ts_notes
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[TextServer] Add notes about high level text/font classes and getting active server instance.
2024-05-15 13:51:38 +07:00
Rémi Verschelde
693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
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LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +07:00
Rémi Verschelde
e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
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Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +07:00
bruvzg
cfb9639fc3
[TextServer] Add notes about high level text/font classes and getting active server instance.
2024-05-15 13:58:42 +07:00
landervr
e7bd1b0673
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +07:00
David Peck
d6715b4cde
Fix hashing context example
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Example now works for any file size instead of just multiples of CHUNK_SIZE
Example also uses correct method for looping over file data
2024-05-14 19:22:50 +07:00
bruvzg
151788f7e8
[Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts.
2024-05-14 09:26:22 +07:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +07:00
Hendrik Brucker
62776842df
[VisualShader] Add reroute node and improve port drawing
2024-05-13 03:26:01 +07:00
Yuri Rubinsky
db2e09e9cd
Add a method to retrieve all points within a region to `AStarGrid2D`
2024-05-12 18:14:13 +07:00
Rémi Verschelde
3a5593a721
Merge pull request #91761 from DarkiStar/crypto
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[Doc] Update Crypto example
2024-05-10 09:56:09 +07:00
Rémi Verschelde
c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
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Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +07:00
Rémi Verschelde
19219f7716
Merge pull request #91348 from basicer/patch-1
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Update CryptoKey documentation to mention ECC.
2024-05-10 09:55:40 +07:00
Lyuma
1ccf0c2947
Allow users to override SkeletonModifier3D._process_modification
2024-05-09 19:48:56 +07:00
Carsten
e119e48d4d
[Doc] Update Crypto example
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- Removed redundant new() initializations
- removed _ready and node
- improved readability
2024-05-09 14:36:28 +07:00
Rob Blanckaert
ba07ae83b5
Update CryptoKey documentation to mention ECC.
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The documentation makes it seem like CryptoKey can only hold an RSA key. This is compounded by the fact that Cypto only has a function generate an RSA based key. Godot however is perfectly happy loading and using ECC based keys.
2024-05-08 20:14:04 +07:00
kit
a53c8e8d70
Fix TextEdit minimap tab drawing and click check
2024-05-08 11:43:44 +07:00
Rémi Verschelde
1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
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[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +07:00
Rémi Verschelde
2c8a1f0c77
Merge pull request #91544 from MewPurPur/add-translation-server-note
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Add notes in Object documentation about TranslationServer methods
2024-05-08 14:35:33 +07:00
Rémi Verschelde
0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
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Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +07:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive `String::containsn`
2024-05-08 12:48:01 +07:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +07:00
Rémi Verschelde
4c30718102
Merge pull request #91615 from Frozenfire92/remap-doc-nan-note
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Add docs note about remap returning undefined when istart == istop
2024-05-08 09:54:20 +07:00
Blue Willow
b6c0d07dc8
Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer
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Fully document AudioEffectSpectrumAnalyzerInstance, including the weird
return value of its sole method, and add a link to it in
AudioEffectSpectrumAnalyzer to make it easier to figure out how to use.
2024-05-08 00:17:59 +07:00
Joel Kuntz
26feefa91c
Add notes for remap's return when istart and istop are the same
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-05-07 19:37:29 +07:00
Rémi Verschelde
039aa28a60
Merge pull request #89574 from Riteo/scale-your-expectations-with-this-one
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Wayland: Workaround API limitation in screen/UI scale logic
2024-05-07 21:52:44 +07:00
Riteo
1bb8199342
Wayland: Workaround API limitation in screen/UI scale logic
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Mainly, this fixes auto UI scaling with _single-monitor_ fractional
setups (see the comment in `display_server_wayland.cpp` for more info).
This is the result of a bunch of current limitations, mainly the fact
that the UI scale is static (it's probed at startup) and the fact that
Wayland exposes fractional scales only at the window-level, by design.
The `screen_get_scale` special case should help in 99% of cases, while
the auto UI scale part will unfortunately only help with single-screen
situations, as multi-screen fractional scaling requires dynamic UI
scale changing.
2024-05-07 19:50:48 +07:00
Hugo Locurcio
47ac22486d
Update dependencies in D3D12 SDK installer script
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- Add colored console output.
2024-05-07 19:10:58 +07:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
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Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +07:00
Rémi Verschelde
37464c7d6e
Merge pull request #91658 from Flynsarmy/skele3d-returns
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Add missing bone name return information
2024-05-07 13:49:06 +07:00
Flyn San
75dd33f834
Add missing bone name return information
2024-05-07 21:25:57 +07:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +07:00
Rémi Verschelde
965bae735e
Merge pull request #72323 from Koyper/flow_container_center_wrap_options
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Add FlowContainer wrap options for center alignment.
2024-05-07 09:04:34 +07:00
Rémi Verschelde
e9c980d857
Merge pull request #91596 from TheKiromen/improve-body-create-documentation
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Update `body_create` description in PhysicsServer2D/3D
2024-05-06 22:33:38 +07:00
Dominik Kruczek
343c2fc6b9
Update body_create description in PhysicsServer2D/3D
2024-05-06 18:30:20 +07:00
Rémi Verschelde
608096e55e
Merge pull request #91581 from TheKiromen/improve-physics-server-documentation
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Update `area_create` description in `PhysicsServer2D/3D` to clear up possible confusions
2024-05-06 15:15:32 +07:00
Rémi Verschelde
ca64891acb
Merge pull request #91571 from pgh1686/master
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Update ResourceLoader docs to clarify behavior when no file is found during load call
2024-05-06 15:15:23 +07:00
Rémi Verschelde
a7c59fe192
Merge pull request #91331 from dsnopek/expose-editor-file-dialog-popup-function
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Expose `EditorFileDialog::popup_file_dialog()` to GDScript and GDExtension
2024-05-06 15:15:01 +07:00
pgh1686
62526ed1a5
Update ResourceLoader.xml to clarify behaviour when no file is found
2024-05-05 21:39:01 +07:00
Dominik Kruczek
2b5e0d98d2
Update area_create description in PhysicsServer2D/3D to clear up possible confusions
2024-05-05 19:38:21 +07:00
Marcel Offermans
2bb34a4489
Added a project setting to configure the maximum amount of timestamps, with a description and a reference to the setting when the limit is hit and an ERR_FAIL_COND is hit.
2024-05-05 09:09:04 +07:00
A Thousand Ships
aff2e47bff
[C#] Unexpose `GodotSharp`
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This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +07:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
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Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +07:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
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Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +07:00
MewPurPur
409202d574
Add notes in Object about TranslationServer methods
2024-05-04 02:58:12 +07:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +07:00
ajreckof
cba9606611
Add colored margin in Inspector for arrays and dictionaries.
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Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-05-03 10:56:23 +07:00
Rémi Verschelde
c968374caa
Merge pull request #91012 from TheSofox/editor-log-line-limit
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Add line limit to Output Log in Editor
2024-05-03 10:31:42 +07:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +07:00
Aiden Storey
b4c1634b52
Implement trim_final_newlines functionality
2024-05-02 22:57:34 +07:00
Rémi Verschelde
34b5e8f55c
Merge pull request #91481 from TokageItLab/auto-capture-option
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Add argument options to AnimationPlayer for auto capture
2024-05-03 01:21:43 +07:00
Rémi Verschelde
25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
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Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +07:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +07:00
Silc Lizard (Tokage) Renew
6fd8b25d38
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +07:00
MJacred
717513a62d
Add is_valid_letter() to TextServer
2024-05-02 21:32:20 +07:00
Radiant
789c6ebdfd
Implement `amplitude` to Input.vibrate_handheld
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +07:00
Rémi Verschelde
1bee81242e
Merge pull request #91423 from RadiantUwU/wutdahailboi
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Fix outdated `AudioEffectSpectrumAnalyzer` documentation
2024-05-02 17:31:43 +07:00
Rémi Verschelde
8f2ff22bf5
Merge pull request #90742 from KoBeWi/PR_from_the_future
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Change update checker version source
2024-05-02 17:31:25 +07:00
Rémi Verschelde
e249df4f5e
Merge pull request #89275 from bruvzg/status_rect
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[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 17:31:18 +07:00
kobewi
6e9dc0ee27
Change update checker version source
2024-05-02 15:32:24 +07:00
Radiant
3a85285048
Fix outdated documentation on AudioEffectSpectrumAnalyzer
2024-05-02 16:22:35 +07:00
Sofox
b823724e00
Add line limit to Editor Output Log
2024-05-02 13:28:59 +07:00
Rémi Verschelde
06d105e268
Merge pull request #91437 from TokageItLab/auto-capture
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Add `auto_capture` option to AnimationPlayer
2024-05-02 14:01:25 +07:00
Rémi Verschelde
6ad0a1ffef
Merge pull request #91098 from bruvzg/rtl_fast_delete
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[RTL] Add extra argument to `remove_paragraph` to skip cache invalidation and a method for manual cache invalidation.
2024-05-02 14:01:21 +07:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +07:00
bruvzg
360d365b33
[RTL] Adds extra argument to `remove_paragraph` to skip cache invalidation and a method for manual cache invalidation.
2024-05-02 14:03:21 +07:00
A Thousand Ships
0f5e0d1637
Expose `Vector*` component-wise and scalar `min/max` to scripting
2024-05-02 13:02:40 +07:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +07:00
Rémi Verschelde
a0b0b19043
Merge pull request #91446 from HexagonNico/rect-doc-fix
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Fix incorrect example in the documentation for the `expand` method in `Rect2`
2024-05-02 12:46:49 +07:00
Rémi Verschelde
a6a7325e3a
Merge pull request #91127 from CrayolaEater/hinge-joint-cleanup
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Deprecate unused parameter `angular_limit/softness` in `HingeJoint3D`
2024-05-02 12:46:36 +07:00