Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +07:00
Rémi Verschelde
8317b459df
Merge pull request #86590 from rune-scape/rune-uninitialized-astar
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Initialize pointers in a_star.cpp
2024-01-02 18:05:48 +07:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +07:00
rune-scape
b6a53e62bc
Initialize pointers in a_star.cpp
2023-12-28 13:58:11 +07:00
Aaron Franke
c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator
2023-12-20 18:24:03 +07:00
Alistair Leslie-Hughes
46531964d0
Improve DynamicBVH code to make it clearer how the stack/heap works.
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Inspired by a Coverity issue about possible memcpy usage and overlapping memory.
2023-12-13 09:03:19 +07:00
Aaron Franke
7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
2023-12-06 13:12:05 +07:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +07:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +07:00
Jakub Marcowski
c33e291474
Update `triangulate_delaunay()` to avoid needless reallocations
2023-10-16 12:37:57 +07:00
Jakub Marcowski
bc78c832e9
Expose 3D Delaunay tetrahedralization in `Geometry3D`
2023-10-16 11:48:49 +07:00
Jakub Marcowski
cb954c6bab
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2023-10-12 13:46:49 +07:00
A Thousand Ships
034c0f1624
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +07:00
Yuri Roubinski
04bb89c0bd
Add isometric cell shape mode to `AStarGrid2D`.
2023-10-03 21:04:03 +07:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +07:00
风青山
e705aa4550
Fix not refitting upward from leaf nodes.
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Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.
Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.
Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.
In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +07:00
风青山
0156860ad5
Fix axis getting mixed up when split leaf
2023-09-27 17:56:12 +07:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
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Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +07:00
SADIK KUZU
a8ff5f086d
Fix typo in `heuristic_euclidian` helper in AStarGrid2D
2023-09-25 14:33:22 +07:00
Matthew
9f21dfbafd
Remove unnecessary line from Projection::get_z_far
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Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 +07:00
Danil Alexeev
1621110e2d
Core: Some code style improvements to `AStarGrid2D`
2023-09-19 17:20:38 +07:00
Aaron Franke
56806ffeed
Add `is_conformal` method to Basis and Transform2D
2023-09-13 17:20:30 +07:00
A Thousand Ships
893f889d74
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-11 19:45:49 +07:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +07:00
Jcrespo
528a76486c
Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()`
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GDScript has the following built-in trigonometry functions:
- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`
However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:
- `asinh()`
- `acosh()`
- `atanh()`
Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.
References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +07:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +07:00
Yuri Roubinski
5f56aa88f8
Add the fill region methods to the `AStarGrid2D`
2023-07-15 16:52:29 +07:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +07:00
Matthew Jensen
8b188bda52
Consider all triangles for retention in Delaunay Triangulation
2023-06-17 11:18:30 +07:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +07:00
Lyuma
9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
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Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 +07:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +07:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +07:00
bonjorno7
283cac859c
Make ok_color functions static
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It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +07:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +07:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +07:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +07:00
lawnjelly
50c5ed4876
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +07:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
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This reverts commit 0b7fd664c1 .
2023-05-10 17:45:56 +07:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
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Add API for HSL conversion
2023-05-09 19:28:35 +07:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
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Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +07:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +07:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 +07:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +07:00
Danil Alexeev
76ee3d4f31
Allow negative coordinates in `AStarGrid2D`
2023-04-26 09:29:33 +07:00
Aaron Franke
290b09b36c
Expose `determinant` in Transform2D, rename internal method
2023-04-22 13:44:14 +07:00
Danil Alexeev
36bedd341a
Fix misuses of error macros
2023-04-18 10:20:48 +07:00
VolTer
846f9e106c
Optimize 2D Delaunay and make it more readable
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Co-authored-by: Dimitri Tabatadze <tabatadzedima@protonmail.com>
2023-04-09 00:52:15 +07:00
Yuri Rubinsky
d11bb866ff
Fix randfn to prevent generating of nan values
2023-03-03 16:43:48 +07:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes
2023-02-28 13:38:01 +07:00
lawnjelly
f42a837e92
BVH - fix lockguards for multithread mode
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Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.
This is fixed, and the warning message for contention is removed as multithread mode seems to be desired in production in 4.x.
2023-02-20 15:15:18 +07:00
clayjohn
5a800e68f1
Bias octahedral tangent y axis to avoid errors around 0
2023-02-13 19:24:14 +07:00
Rémi Verschelde
8f46656ae4
Merge pull request #72316 from 0xafbf/component-wise-minmax
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Added component-wise `min` and `max` functions for vectors
2023-02-11 22:05:12 +07:00
Andrés Botero
a90e151b2a
Added component-wise `min` and `max` functions for vectors
2023-02-11 15:03:11 +07:00
Rémi Verschelde
f011d8ca9c
Math: Prevent division by zero in posmod
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Fixes #43932 .
Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2023-02-11 20:44:45 +07:00
Silc Renew
1459b9c24c
Fix scaled_orthogonal() & subgizmo global scaling
2023-02-04 00:46:04 +07:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +07:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
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Finally do the childs -> children rename too.
2023-02-01 08:45:41 +07:00
Aaron Franke
5f3d3722b2
Add support for interpolating skewed transforms
2023-01-28 18:28:42 +07:00
Yuri Rubinsky
0f8f0ab126
Merge pull request #72170 from Chaosus/astar_fix
2023-01-27 18:52:22 +07:00
Rémi Verschelde
f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
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Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +07:00
Yuri Rubinsky
cc0a243ce0
Enchance the performance of AStar by using a LocalVector(2)
2023-01-27 16:28:11 +07:00
Pedro J. Estébanez
f630940591
Booleanize various sync primitives' wait & locking methods
2023-01-27 11:15:30 +07:00
bitsawer
8c25bcdb84
Fix range loop iteration regressions
2023-01-26 00:14:39 +07:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +07:00
Rémi Verschelde
5726bf578d
Merge pull request #71676 from vnen/gdscript-unicode-identifiers
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Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +07:00
Yuri Rubinsky
078600a3c4
Enchance the performance of `AStar` by using a `LocalVector`
2023-01-22 12:04:41 +07:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +07:00
George Marques
86ee5f39c4
Add support for Unicode identifiers in Expression class
2023-01-21 13:39:42 +07:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +07:00
Raul Santos
7560340ef6
Rename `center` method to `get_center` in Plane.
2023-01-15 17:18:50 +07:00
Yuri Rubinsky
6640eb8065
Fix error in `AstarGrid2D::get_id_path`
2023-01-08 10:34:33 +07:00
Yuri Rubinsky
4a45c76737
Fix jumping in `AStarGrid2D` when `DIAGONAL_MODE_NEVER` is enabled
2023-01-06 13:40:24 +07:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +07:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +07:00
Yuri Rubinsky
b28571ca3e
Optimize `wrapf` function a bit
2023-01-01 23:17:29 +07:00
Silc Renew
8745c206c4
Fix pingpong with loop wrap is not working
2022-12-25 18:16:38 +07:00
Yuri Rubinsky
16efd0b0fc
Divide `AStarGrid2D::default_heuristic` into two different heuristics
2022-12-24 09:31:02 +07:00
Rémi Verschelde
186f6f0d87
Merge pull request #70403 from rburing/fix_edge_map_capacity
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Fix edge map capacity in convex hull computer
2022-12-21 18:29:38 +07:00
Ricardo Buring
e0e45e013e
Fix edge map capacity in convex hull computer
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The desired capacity could be less than the default, so reserve would
error.
2022-12-21 17:12:36 +07:00
Yuri Rubinsky
0bcbf8e00d
Add `get_point_position` method to `AStarGrid2D`
2022-12-20 23:21:38 +07:00
Yuri Rubinsky
8c478dcec9
Restore weight scale for `AStarGrid2D` (partially)
2022-12-20 12:22:32 +07:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +07:00
Hei
cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
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Was confused why it always gave inf:s.
2022-12-15 19:03:33 +07:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +07:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +07:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +07:00
VolTer
e26f0906f2
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-19 06:18:55 +07:00
Andy Maloney
cb6cffbfd9
Static analysis: remove "break" after "return"
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Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18 17:57:33 +07:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
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- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
messages.
2022-11-14 19:36:36 +07:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders
2022-11-02 19:20:10 +07:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +07:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 +07:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +07:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with `from_euler` method
2022-11-01 09:28:12 +07:00
Rémi Verschelde
926429392a
Merge pull request #67057 from Anutrix/rng-generator-default-seed
2022-10-13 21:17:09 +07:00
Juan Linietsky
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +07:00
Anutrix
a871114339
Randomize RandomNumberGenerator instances' default seed
2022-10-08 12:26:26 +07:00
Haoyu Qiu
5da515773d
Add `is_finite` method for checking built-in types
2022-10-08 13:25:08 +07:00
Aaron Franke
43722dbcbc
Use float literals for float calculations in Color
2022-10-07 11:28:47 +07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +07:00
Aaron Franke
97d232c11d
Enhancements to includes in core data structures
2022-10-05 23:11:02 +07:00
Aaron Franke
2cea42cc7f
Rename Projection `matrix` to `columns`
2022-10-04 12:34:19 +07:00
Rémi Verschelde
a377c5ca22
Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
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refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +07:00
Rémi Verschelde
d9a3888cea
Merge pull request #66133 from aaronfranke/set-all
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Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03 09:23:46 +07:00
MisterMX
bf19a1d3b3
refactor(AStarGrid2D): Return Vector2i in get_id_path
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +07:00
bruvzg
ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:38:21 +07:00
Rémi Verschelde
d9b251c95c
Merge pull request #66544 from lawnjelly/bvh_tree_sibling_warning
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Fix false flag compiler warning in bvh tree
2022-09-28 20:47:38 +07:00
lawnjelly
d7c6993f58
Fix false flag compiler warning in bvh tree
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Compiler wrongly warns that sibling_id may be used when uninitialized. This PR sets the value to silence the warning.
2022-09-28 15:33:41 +07:00
Rémi Verschelde
926c1127e9
Merge pull request #66435 from akien-mga/style-header-guards-cleanup
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Cleanup header guards for consistency
2022-09-26 15:48:56 +07:00
Rémi Verschelde
49fcf4ffad
Style: Cleanup header guards for consistency
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Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +07:00
Yuri Rubinsky
e7e1f84854
Fix processing of some types in `math_fieldwise.cpp/fieldwise_assign`
2022-09-26 13:22:49 +07:00
lawnjelly
91d252c697
Fix array-bounds warning in BVH
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Provides a workaround to prevent tripping a compiler warning.
2022-09-22 16:06:25 +07:00
Rémi Verschelde
5408af1407
Style: Ensure consistent formatting with clang-format 15
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When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.
Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +07:00
Aaron Franke
50fb0220ca
Define AXIS_COUNT in all vector types
2022-09-19 17:50:35 +07:00
Aaron Franke
436dcb3286
Remove set_all methods from Vector2/3/4
2022-09-19 15:08:50 +07:00
Aaron Franke
fd8bd27657
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
2022-09-19 15:08:50 +07:00
Aaron Franke
300fc5e39a
Spacing changes in math_funcs.h
2022-09-19 02:22:50 +07:00
fabriceci
9f1a57d48b
Test, refactor and fix a bug in Basis.get_axis_angle
2022-09-14 12:05:22 +07:00
Yuri Rubinsky
533e3669e7
Fix incorrect heuristic order in `AStarGrid2D`
2022-09-12 13:16:46 +07:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +07:00
Micky
b6daad8d4b
Rename `range_lerp` to `remap`
2022-09-06 07:19:20 +07:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 +07:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
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Also replace has_no_surface with has_surface
2022-09-04 23:03:36 +07:00
Aaron Franke
058ac331b0
Minor fixes to Vector4
2022-09-04 20:38:44 +07:00
Jonathan Nicholl
15d057c521
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 +07:00
Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +07:00
Rémi Verschelde
f02134a8c0
Merge pull request #55617 from madmiraal/fix-55384
2022-09-01 18:20:01 +07:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis
2022-09-01 09:36:11 +07:00
Zhehang Ding
69fe6336f1
Basis constructor: row vectors -> column vectors
2022-08-31 21:20:25 +07:00
Silc Renew
c139d9ef7d
Discontinued spherical_interpolate_with in Transform3D
2022-08-31 16:35:38 +07:00
Yuri Rubinsky
4d7c1b92e9
Implement `AStarGrid2D` class with jump-point pathfinding
2022-08-30 17:29:23 +07:00
Marcel Admiraal
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
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Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
an incorrect value.
2022-08-30 12:13:11 +07:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +07:00
Micky
59e11934d8
Rename `str2var` to `str_to_var` and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +07:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
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Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +07:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +07:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +07:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +07:00
Silc Renew
f7dd83ce60
Fix Quaternion Tween and implement ease baker
2022-08-22 19:04:58 +07:00
rafallus
da7a5653f4
Expose Basis `set_orthogonal_index` method as a GridMap function
2022-08-20 21:42:20 +07:00
Silc Renew
dded7c72c1
Make `cubic_interpolate()` consider key time in animation
2022-08-19 14:48:37 +07:00
Omar El Sheikh
78881b3cc3
Octahedral Normal/Tangent Compression
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Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 +07:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +07:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +07:00
Aaron Franke
88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp
2022-08-04 14:32:54 +07:00
Fabian Keller
f242f9c738
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +07:00
Raul Santos
2e5cf62dee
Fix `Vector4::min_axis_index` for equal components
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The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +07:00
Silc Renew
90dc2f961e
Make `spherical_cubic_interpolate()` more stable
2022-07-29 17:39:22 +07:00
Rémi Verschelde
a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
2022-07-28 10:39:33 +07:00