Commit Graph

8 Commits (cb1569345a6f17da08241e645ab03cb2e1b78d2f)

Author SHA1 Message Date
Aaron Franke 3d1c9fd5de
Move server files into their subfolders 2025-09-30 19:39:39 +07:00
Aaron Franke 9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 +07:00
Pāvels Nadtočajevs 047afb1b1d
Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +07:00
100gold 477b6451a0 fix deadlock between PilelineHashMapRD::local_mutex and GDScriptCache::mutex 2025-03-10 17:48:28 +07:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 +07:00
Dario d0c29faa15 Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 +07:00
Dario be1dce1071 Improve thread-safety of pipeline hash map. 2024-12-09 15:12:40 +07:00
Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 +07:00