bruvzg
b9a00feb66
[Windows, FileDialog] Prepend drive letter to the absolute paths without drive letter.
2024-12-19 09:47:46 +07:00
Chaosus
ba39b078f5
[Scene] Add `SceneStringName::FlatButton`
2024-12-10 11:12:26 +07:00
Thaddeus Crews
44cda51110
Merge pull request #98812 from bruvzg/macos_bundles_as_file
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[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 14:41:07 +07:00
Thaddeus Crews
6472e9e961
Merge pull request #99310 from syntaxerror247/filedialog_issue
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Android: Set default ACCESS_FILESYSTEM root
2024-12-03 14:41:03 +07:00
bruvzg
d5e599f77e
[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 12:41:52 +07:00
Pāvels Nadtočajevs
6a331dafe1
Fix native file dialog filter selection in save dialogs.
2024-12-02 18:38:53 +07:00
Anish Mishra
7f64f230a7
Android: Set FileDialog default Filesystem root
2024-12-02 21:58:09 +07:00
Rémi Verschelde
aab12fd273
Merge pull request #99652 from bruvzg/fd_cd_win
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[Windows] Fix root and current folder in native file dialog.
2024-12-02 17:20:27 +07:00
Rémi Verschelde
60e1490df1
Merge pull request #99644 from bruvzg/fd_all_name
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Change file dialog all files filter name from `All Files (*)` to `All Files (*.*)`.
2024-12-02 17:20:23 +07:00
A Thousand Ships
af56d6e8e8
Use `SceneStringName` in more places
2024-12-02 14:39:16 +07:00
Rémi Verschelde
8de2abd075
Merge pull request #85789 from DevilboxGames/FileDialogCaseSensitivity
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Make `FileDialog` filtering case insensitive
2024-11-29 22:45:32 +07:00
Rémi Verschelde
a1365dcb12
Merge pull request #98765 from Calinou/editor-bottom-panel-no-icon-tint
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Don't tint editor bottom panel icons when hovered or pressed
2024-11-29 22:01:55 +07:00
bruvzg
e0b4f3d314
[Windows] Fix root and current folder in native file dialog.
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Co-authored-by: RedMser <redmser.jj2@gmail.com>
2024-11-25 15:00:25 +07:00
Pāvels Nadtočajevs
1d43fa9a64
Change file dialog all files filter name from `All Files (*)` to `All Files(*.*)`.
2024-11-24 20:09:05 +07:00
A Thousand Ships
68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +07:00
Pāvels Nadtočajevs
f5fad7592f
Use processed filter list for native dialogs.
2024-11-15 12:08:33 +07:00
Pāvels Nadtočajevs
932b2269f8
Fix missing native file dialog title translation.
2024-11-14 14:48:52 +07:00
Hugo Locurcio
dafba55c69
Don't tint editor bottom panel icons when hovered or pressed
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This prevents the error/warning icons from turning gray or green,
making them hard to recognize. A similar mechanism is already used
for EditorLog filter button icons.
This also fixes typos in FileDialog theme color assignment
(`icon_color_pressed` instead of `icon_pressed_color`). The exposed theme
item names remain the same.
2024-11-02 18:35:45 +07:00
Haoyu Qiu
b131476d40
Disable auto translate of FileDialog's file list
2024-11-01 12:41:56 +07:00
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to `user/res` and `options`
2024-10-30 14:13:43 +07:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 +07:00
Alex Darby
cd269b825f
Make File Dialog case insensitive
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Change FileDialog and EditorFileDialog to use case insensitive string
comparisons when saving files to avoid duplicate file extensions.
2024-10-07 15:07:36 +07:00
vPumpking
62edb4eee8
Add filename filter field to FileDialog
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Added possibility to filter files and folders through a text entry.
2024-10-04 11:12:33 +07:00
Giganzo
a863c385f7
Fix FileDialog default size
2024-09-17 14:35:18 +07:00
bruvzg
0a3a483ca7
Fix native file dialog showing on loading project in editor.
2024-09-12 10:49:50 +07:00
Rémi Verschelde
3cc99d3e31
Merge pull request #95983 from bruvzg/win_fd_opt_fix
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[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-09-04 17:11:57 +07:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +07:00
bruvzg
ea252675aa
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-08-23 09:53:16 +07:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +07:00
A Thousand Ships
ca18a06ecb
[Scene] Add `SceneStringNames::confirmed`
2024-06-19 09:40:54 +07:00
A Thousand Ships
d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 09:39:05 +07:00
Anni Ryynänen
b14b222e9d
Fix native file dialogs being shown on `set_visible(false)`
2024-06-09 17:54:18 +07:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +07:00
Gilles Roudière
7705265477
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +07:00
kobewi
0b877a9962
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +07:00
kobewi
e95e954c68
Add PropertyListHelper in all simple cases
2024-04-11 18:13:29 +07:00
Michael Alexsander
44e2c56daa
Fix built-in `FileDialog` appearing instead of the native one on some cases
2024-04-06 15:45:45 +07:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +07:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +07:00
Alistair Leslie-Hughes
13d83dd4d7
Correct FileDialog Theme overrides
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Introduced in 15fd025f90
Fixes #89818
2024-03-24 19:33:05 +07:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
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Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +07:00
Hugo Locurcio
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
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This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).
Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +07:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 +07:00
Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 +07:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +07:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 +07:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +07:00
Rémi Verschelde
49cdd330be
Merge pull request #81034 from garychia/open_folder
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FileDialog: Avoid selecting the first item automatically in Open Folder Mode
2023-10-10 22:49:16 +07:00
Rémi Verschelde
4321806e46
Merge pull request #82743 from bruvzg/fd_no_editor
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[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-04 15:44:29 +07:00
bruvzg
2d9ba45e76
[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-03 23:02:12 +07:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +07:00
bruvzg
c52db6190c
[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 00:40:49 +07:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +07:00
Yuri Sizov
d0e26572fe
Hide the `dialog_text` property from `FileDialog`
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It's useless in `FileDialog`, because dialogs can have either
a text label or a custom layout, and `FileDialog` already
has a custom layout.
2023-09-11 16:24:54 +07:00
Yuri Sizov
2924bfd4d3
Register theme properties with ThemeDB
2023-09-11 13:45:23 +07:00
Chia-Hsiang Cheng
f93f1952cb
Avoid selecting the first item automatically in Open Folder Mode
2023-08-27 17:25:17 +07:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +07:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +07:00
HolonProduction
cfac7c9a9a
Update FileDialog button activity when file_mode is changed.
2023-07-08 18:10:57 +07:00
Michael Alexsander
fc3d9d9d46
Defer invalidation on FileDialog nodes
2023-03-25 14:24:46 +07:00
Yuri Sizov
236cec0633
Add a custom icon for the `project.godot` file in the EditorFileDialog
2023-02-17 22:42:23 +07:00
Nong Van Tinh
010ddfbc16
Prevent saving files with no name and only an extension.
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Fixes #69768 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +07:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +07:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +07:00
Dawid Marzec
5cd30be56d
Remove auto selecting the first file for FileDialog with Save file mode selected
2022-11-13 02:24:17 +07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +07:00
Rémi Verschelde
0e53dd642c
Fix MSVC warning C4706: assignment within conditional expression
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Part of #66537 .
2022-09-28 16:05:07 +07:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +07:00
Rindbee
88b72c3de4
Fix file list in FileDialog not updating on first run
2022-09-07 21:36:21 +07:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +07:00
Yuri Sizov
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +07:00
Aaron Franke
10a56981dc
Rename String `plus_file` to `path_join`
2022-08-29 19:38:13 +07:00
Rémi Verschelde
fd6453c45e
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
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This reverts commit 4b817a565c .
Fixes #64988 .
Fixes #64997 .
This caused several regressions (#64988 , #64997 ,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605 )
which point at a flaw in the current logic:
- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
`NOTIFCATION_THEME_CHANGED` as introduced in #62845 .
- Some classes use their `THEME_CHANGED` to cache theme items in
member variables (e.g. `style_normal`, etc.), and use those member
variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
notification is now deferred, they end up accessing invalid state and this
can lead to not applying theme properly (e.g. for EditorHelp) or crashing
(e.g. for EditorLog or CodeEdit).
So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?
Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
does arrive for the first time. But that means having a temporary invalid
(and possibly still crashing) state, and doing some computations twice
which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +07:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
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Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +07:00
Aaron Record
4b817a565c
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
2022-08-27 11:52:29 +07:00
Micky
ef5b9a06a9
Rename `hint_tooltip` to `tooltip_text` & setget
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
2022-08-27 01:35:01 +07:00
风青山
e561c68256
Add some codes, returnes directly if the value is not changed.
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Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +07:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +07:00
FireForge
97dfbea6ad
Rename Control PRESET_WIDE to PRESET_FULL_RECT
2022-07-18 20:08:11 +07:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
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Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +07:00
FireForge
af19501cc7
Seperate filter and description in FileDialog.add_filter()
2022-07-09 10:51:45 +07:00
FireForge
e4067064ce
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
2022-07-09 10:47:08 +07:00
Thakee Nathees
446f1b7052
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
2022-07-04 01:26:34 +07:00
kobewi
9d48cd502b
Add root_subfolder to FileDialog
2022-06-28 18:56:18 +07:00
kobewi
cd02cb27af
Replace some TTRCs with TTRs
2022-06-22 16:04:33 +07:00
FireForge
88a8038387
Capitalize/fix some property enum hints
2022-05-12 15:03:16 +07:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +07:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +07:00
bruvzg
d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05 13:46:45 +07:00
Rémi Verschelde
71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
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Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +07:00
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +07:00
miremrie
a5e30c0228
Allow absolute file paths in file dialogs
2022-03-02 19:42:39 +07:00
Rémi Verschelde
0f5455230c
Use `switch` consistently in `_notification` (`scene` folder)
2022-02-15 18:44:55 +07:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
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This reverts commit a988fad9a0 .
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +07:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +07:00
bruvzg
cba8280515
[Windows] Add support for handling network share paths.
2022-01-24 16:22:59 +07:00
kobewi
74d08a305e
Fix FileDialog localization issues
2022-01-19 17:04:06 +07:00
Ger Hean
9dbe314da6
Create function focus_file_text
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This function focuses the text field when saving a file
It is called when the save file dialogue is opened
2022-01-12 01:34:04 +07:00
kobewi
b403954e41
Improve FileDialog filters
2022-01-08 16:27:15 +07:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +07:00