Danil Alexeev
2bf25954b4
GDScript: Add `is not` operator
2024-02-04 17:36:53 +07:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
...
This reverts commit c7f68a27ec .
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +07:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +07:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +07:00
Ricardo Subtil
a06e5f70bc
Simplify script paths to ensure proper resource path checks
2024-01-12 17:53:59 +07:00
Rémi Verschelde
150f2a75b2
Merge pull request #83120 from dalexeev/gds-allow-property-getter-empty-parentheses
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GDScript: Allow empty parentheses for property getter declaration
2024-01-04 16:39:16 +07:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +07:00
Danil Alexeev
3a3a2011f4
GDScript: Add `@export_storage` annotation
2023-12-19 20:56:30 +07:00
Yuri Sizov
a6f806f8da
Merge pull request #85487 from vnen/gdscript-static-register-annotations
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GDScript: Make annotations register statically in parser
2023-12-19 13:02:09 +07:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 +07:00
Thaddeus Crews
5cf0d772bc
Change container_element_type to vector container
2023-12-05 08:51:49 +07:00
Mika Viskari
d168dada36
Moving 'Expected indented block' error message lines numbers back
2023-11-28 23:09:11 +07:00
George Marques
39e8cf891d
GDScript: Make annotations register statically in parser
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So it only register the annotations once per run instead of doing it
every time a script is parsed.
2023-11-28 17:16:21 +07:00
Danil Alexeev
668ba2d1a5
GDScript: Allow empty parentheses for property getter declaration
2023-10-11 09:54:17 +07:00
Rémi Verschelde
53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
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Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +07:00
Saif Kandil
3e57279be2
removing unnecessary include of gdscript_warning.h as it is already included in the header file
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-09 18:00:44 +07:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +07:00
Danil Alexeev
9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes
2023-10-05 13:50:26 +07:00
Yuri Sizov
813cd1dfc8
Merge pull request #80085 from vnen/gdscript-pattern-guards
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GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +07:00
Yuri Sizov
aa474c9feb
Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
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GDScript: Improve call analysis
2023-09-27 19:07:46 +07:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
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Within a match statement, it is now possible to add guards in each
branch:
var a = 0
match a:
0 when false: print("does not run")
0 when true: print("but this does")
This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 +07:00
A Thousand Ships
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 16:44:52 +07:00
Danil Alexeev
e8696f9961
GDScript: Improve call analysis
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* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +07:00
Rémi Verschelde
281439ce20
Merge pull request #81699 from dalexeev/gds-fix-and-improve-doc-comment-parsing
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GDScript: Fix and improve doc comment parsing
2023-09-20 13:09:32 +07:00
Danil Alexeev
c35cb51d74
GDScript: Fix subscript resolution for constant non-metatypes
2023-09-19 22:26:06 +07:00
Danil Alexeev
072e9c5c82
GDScript: Fix and improve doc comment parsing
2023-09-16 17:31:50 +07:00
Rémi Verschelde
13f0ab88f2
Merge pull request #81079 from dalexeev/gds-fix-get-method-list
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GDScript: Fix `get_*_list()` methods return incorrect info
2023-09-11 15:36:52 +07:00
Danil Alexeev
462d8f4752
GDScript: Fix `get_*_list()` methods return incorrect info
2023-09-04 00:21:03 +07:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +07:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +07:00
Yuri Sizov
b6c4efe1b1
Merge pull request #80964 from dalexeev/gds-allow-use-local-consts-as-types
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GDScript: Allow use local constants as types
2023-08-25 21:26:44 +07:00
Danil Alexeev
68a567bd13
GDScript: Allow use local constants as types
2023-08-25 17:04:04 +07:00
Danil Alexeev
89429b0273
GDScript: Fix lambda resolution with cyclic references
2023-08-25 16:29:11 +07:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +07:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for `for` loop variable
2023-08-17 20:54:34 +07:00
Rémi Verschelde
4f00f925b3
Merge pull request #78552 from dalexeev/gds-check-get-node-in-static-func
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GDScript: Check `get_node()` shorthand in static functions
2023-08-17 11:20:32 +07:00
Markus Sauermann
fa8fec2cc1
Fix superfluous `"` in error message
2023-08-13 00:38:10 +07:00
Danil Alexeev
0f27c4ad80
GDScript: Check `get_node()` shorthand in static functions
2023-08-09 17:11:38 +07:00
Yuri Sizov
68a49c4959
Merge pull request #79935 from dalexeev/gds-validate-node-path-annotation
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GDScript: Add validation for `@export_node_path` annotation arguments
2023-08-01 17:25:44 +07:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
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GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +07:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +07:00
Danil Alexeev
5b4403c9a5
GDScript: Add validation for `@export_node_path` annotation arguments
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Co-authored-by: George Marques <george@gmarqu.es>
2023-07-26 20:36:47 +07:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +07:00
jpcerrone
13c73500ab
Fix for not being able to ignore shadowing warnings on class scope
2023-07-24 17:22:12 +07:00
George Marques
cbfe2b61b6
GDScript: Properly track extents of constants and patterns
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Even in the case of errors.
2023-07-12 10:57:11 +07:00
Rémi Verschelde
8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
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Fixes #79276 .
2023-07-10 13:08:11 +07:00
Danil Alexeev
c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-08 18:13:19 +07:00
Rémi Verschelde
faf3faa8c8
Merge pull request #77744 from dalexeev/gds-reset-block-locals-on-exit
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GDScript: Reset local variables on exit from block
2023-06-21 21:51:05 +07:00
今井きなみ
bf04c55175
Fix lambda parsing continuing on subsequent lines #73273
2023-06-21 12:56:57 +07:00
Rémi Verschelde
ae00187b58
Merge pull request #77129 from dalexeev/gds-fix-static-var-bugs-part-1
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GDScript: Fix some bugs with static variables and functions
2023-06-19 21:18:18 +07:00
Fabio Alessandrelli
116f783db7
Merge pull request #76207 from dalexeev/clarify-rpc-docs
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Clarify `@rpc` annotation arguments docs
2023-06-18 21:34:34 +07:00
Rémi Verschelde
fcc39d498b
Merge pull request #75051 from AleryBerry/fix-error-message-lua-style
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GDScript: Fix error message for LUA-style dictionary
2023-06-18 16:28:36 +07:00
Danil Alexeev
aebbbda080
GDScript: Fix some bugs with static variables and functions
2023-06-16 22:52:11 +07:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +07:00
Danil Alexeev
ddd9aa11b3
Clarify `@rpc` annotation arguments docs
2023-06-13 21:33:48 +07:00
Danil Alexeev
049a49cac0
GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-05 16:00:46 +07:00
Danil Alexeev
f3bf75fbb4
GDScript: Reset local variables on exit from block
2023-06-02 13:20:19 +07:00
Rémi Verschelde
06d337af80
Merge pull request #75943 from adamscott/fix-missing-script-type-nullptr-check
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Add missing `script_type` `nullptr` check
2023-05-22 13:48:32 +07:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +07:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
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Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 +07:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +07:00
Rémi Verschelde
54b0e8123e
Merge pull request #75605 from anvilfolk/type-base
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Make GDScript type not found errors more informative.
2023-04-24 16:43:32 +07:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 +07:00
Danil Alexeev
dbc3c82043
GDScript: Add some checks for `@tool` and `@icon`
2023-04-20 07:44:10 +07:00
Yuri Sizov
6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
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GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +07:00
Yuri Sizov
d220680bd0
Merge pull request #62830 from ajreckof/access-identifier-keywords
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fix access to identifiers that are reserved keywords
2023-04-17 17:12:10 +07:00
ajreckof
ab9f60dd1a
fix access to identifiers that are reserved keywords
2023-04-14 20:37:24 +07:00
Danil Alexeev
5038a336be
GDScript: Fix and improve annotation parsing
2023-04-14 21:28:46 +07:00
Adam Scott
1236302388
Add missing `script_type` `nullptr` check
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-04-11 12:36:28 +07:00
VolTer
f832eb92e4
Fix mistakes in documentation and GDScript errors
2023-04-10 10:00:09 +07:00
ocean (they/them)
5d164df4e1
Make type not found errors more informative.
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This PR removes a check for whether a datatype is a meta type when
generating a datatype's to_string() result. This means that error
messages that fail to find the type will now print their class names,
which is much more useful when trying to identify errors.
2023-04-02 18:30:30 +07:00
AleryBerry
0550f3682b
GDScript: Fix error message for Lua-style dictionary
2023-03-20 21:45:06 +07:00
Dmitrii Maganov
4e34cf238a
GDScript: Change parser representation of class extends
2023-03-13 01:40:13 +07:00
Rémi Verschelde
9eaaeef76d
Merge pull request #73410 from MewPurPur/Fixin-error-spam-2-Electric-Boogaloo
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Fix error spam when naming a func at the end of the script
2023-03-08 08:54:57 +07:00
VolTer
07dd627728
Fix error spam when naming a func at the end of the script
2023-03-07 23:42:40 +07:00
Dmitrii Maganov
b0b1eaeb6d
GDScript: Fix parsing unexpected break/continue in lambda
2023-02-23 10:49:06 +07:00
Dmitrii Maganov
8fe023ad93
GDScript: Rework type check
2023-02-17 19:57:18 +07:00
Danil Alexeev
220898a69f
GDScript: Remove `treat_warnings_as_errors` project setting
2023-02-10 10:16:33 +07:00
Rémi Verschelde
dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
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GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +07:00
George Marques
03ea77407c
GDScript: Be more lenient with identifiers
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- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 +07:00
George Marques
f95967c299
GDScript: Allow strings as multiline comments
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Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 +07:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:32:08 +07:00
Yuri Sizov
7b86a082be
Merge pull request #72804 from vnen/gdscript-no-onready-without-node
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GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 23:03:44 +07:00
Yuri Sizov
de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
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Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +07:00
George Marques
ed5ddab7e5
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 14:52:13 +07:00
Rémi Verschelde
eee343210d
Merge pull request #72330 from MinusKube/unreachable_code_bug
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Fix unreachable code warning for elif block
2023-02-06 17:49:37 +07:00
Rémi Verschelde
8a37fad281
Merge pull request #72794 from vnen/gdscript-no-onready-without-node
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GDScript: Don't allow @onready without inheriting Node
2023-02-06 15:41:02 +07:00
George Marques
3941af3d91
GDScript: Don't allow @onready without inheriting Node
2023-02-06 10:45:38 +07:00
Danil Alexeev
31749de128
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-05 21:21:37 +07:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
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GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +07:00
kobewi
2b71ede967
Fix @export_multiline for PackedStringArray
2023-02-04 17:06:58 +07:00
GeroVeni
54f2226ce5
Improve docs for rpc annotations
2023-02-04 13:28:41 +07:00
George Marques
273bf7210f
GDScript: Add warnings that are set to error by default
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- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 +07:00
Danil Alexeev
4311836be2
GDScript: Fix crash in export group annotations
2023-02-02 08:37:39 +07:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
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This reverts commit a166833bfa .
This caused multiple regressions.
Needs to be redone with more testing before merge.
Fixes #72501 .
2023-02-01 10:54:22 +07:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
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- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 +07:00
Danil Alexeev
83cb968965
GDScript: Fix `@icon` annotation
2023-01-31 17:43:54 +07:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +07:00
George Marques
65407dd42d
GDScript: Fix match branches return check on release
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The check for existence of `return` only existed on debug builds for
match branches. This could lead on an invalid error after exporting. Now
this is checked on relase too, so it works the same as the editor.
2023-01-30 15:18:36 +07:00
Rémi Verschelde
af57bdb193
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
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GDScript: Fix `@export_enum` works only with `int`
2023-01-30 14:47:12 +07:00
Danil Alexeev
d4b78c352f
GDScript: Fix `@export_enum` works only with `int`
2023-01-30 12:30:37 +07:00
Rémi Verschelde
a2817eca03
Merge pull request #72175 from dalexeev/gds-fix-export-group-annotations
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GDScript: Fix broken export group annotations
2023-01-30 10:00:54 +07:00
MinusKube
2b60d9d6e1
Fix unreachable code warning for elif block
2023-01-29 20:29:23 +07:00
George Marques
c68b2358d5
GDScript: Allow variables in match patterns
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To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 +07:00
Danil Alexeev
1d68ce2cce
GDScript: Fix broken export group annotations
2023-01-27 16:25:15 +07:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +07:00
George Marques
e93266b9ff
Merge pull request #71120 from jordigcs/ternary
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Closes https://github.com/godotengine/godot/issues/71065
2023-01-25 12:23:11 +07:00
Danil Alexeev
13215638a9
Clarify error message about script-level annotation
2023-01-24 13:10:45 +07:00
Rémi Verschelde
81fe3715b8
Merge pull request #71914 from vnen/gdscript-no-continue-match
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GDScript: Remove function of `continue` for match statement
2023-01-23 15:35:55 +07:00
George Marques
9462ae4783
GDScript: Remove function of `continue` for match statement
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The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 +07:00
George Marques
7548e043fc
Add support for Unicode identifiers in GDScript
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This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 +07:00
jordi
2e488072d0
Allow standalone ternary expressions
2023-01-19 14:27:57 +07:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
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Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +07:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +07:00
George Marques
7319fa6082
Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts
2023-01-12 11:22:01 +07:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
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GDScript enum fixes & refactor
2023-01-09 23:10:37 +07:00
ocean (they/them)
366ec895b1
Assorted enum and native type fixes
2023-01-09 11:08:07 +07:00
Rémi Verschelde
c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
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GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +07:00
Dmitrii Maganov
71f7c8a9d3
GDScript: Fix multiline and trailing comma for assert
2023-01-08 20:18:46 +07:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +07:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +07:00
Dmitrii Maganov
056066ee95
GDScript: Fix false name conflicts for unnamed enums
2022-12-29 22:04:13 +07:00
Ekaterina Vaartis
60692b4e45
Implement export_multiline support for Array[String] and Dictionary
...
For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +07:00
Aaron Franke
6590e1fd8a
Make script annotations placed before class_name and extends
2022-12-19 22:01:29 +07:00
rune-scape
2dfc6d5b69
GDScript: Allow out of order member resolution
2022-12-14 21:44:05 +07:00
Rémi Verschelde
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
...
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +07:00
Rémi Verschelde
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
...
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +07:00
Bartosz Bielecki
e10b0c5d98
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 09:26:50 +07:00
Yuri Rubinsky
8d2506e811
Reset unassigned local variables to null in the loops
2022-11-28 19:45:24 +07:00
rune-scape
847c9bd248
GDScript: Avoid using `get_global_class_native_base`
2022-11-27 03:55:53 +07:00
unknown
5fd382c2ab
GDScript: Properly respect `int` type hint for `@export_range`
...
Fixes #69104 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +07:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build
2022-11-24 11:50:32 +07:00
Rémi Verschelde
f042a4e566
GDScript: Fix setting to disable all warnings
...
The boolean was never set with the value from the project settings.
Fixes #64559 .
2022-11-20 18:54:09 +07:00
Rémi Verschelde
5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
...
Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +07:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 +07:00
ocean (they/them)
ef2aeca5df
Add error highlighting for duplicate variables/constants
2022-11-18 15:20:26 +07:00
Rémi Verschelde
2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
...
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +07:00
Rune
bce6f1792e
GDScript compiler subclass bugfixes
2022-11-13 02:29:21 +07:00
Yuri Rubinsky
f11b66b084
Fix named enums to use int64 type
2022-11-08 11:20:28 +07:00
Guilherme Sousa
5d06843fcf
Added custom node export
2022-10-14 17:31:00 +07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +07:00
Yuri Rubinsky
7822378293
Fix completion of parameters in function call (2)
2022-10-02 13:30:15 +07:00
Yuri Rubinsky
5d4853f8ca
Fix completion of parameters in function call
2022-09-30 15:42:05 +07:00
Francois Belair
03e41d21e0
Prevent null crash when datatype not resolved
2022-09-23 11:13:57 +07:00
willnationsdev
339aba1656
Add GDScript resource export.
2022-09-17 17:10:30 +07:00
Micky
19571a8f44
Fix "Treat Warnings as Errors" Project Setting not working
2022-09-05 18:42:46 +07:00
VolTer
126901cfce
Remove old syntax for custom class icon
2022-09-02 22:06:47 +07:00
Yuri Sizov
a0995182fe
Add documentation for all annotations
2022-08-19 15:06:39 +07:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
...
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +07:00
kobewi
e4a961b86a
Fix Vector4 parse error
2022-07-26 01:49:57 +07:00