bruvzg
a4b17e7852
[FileAccess] Return error codes from `store_*` methods.
2024-11-29 23:22:31 +07:00
Dario
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 +07:00
Danil Alexeev
03b05cf9ac
Core: Fix built-in enum constant bindings
2024-11-22 14:03:21 +07:00
Dan Nicholson
6f4fadf65d
Expose standardize_locale add_default param publicly
...
Comparing locales can have surprising outcomes since it standardizes
locales with defaults. For example, zh and zh_CN result in an exact
match since the defaults change them both to zh_Hans_CN. Expose the
add_default parameter publicly with a default of false so the fully
standardized locale can be inspected.
2024-11-21 16:50:31 +07:00
bruvzg
45593d45b3
Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:16:12 +07:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +07:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 +07:00
Guilherme Sousa
ec62978dd0
Fix non const animation node process function
2024-10-26 17:56:51 +07:00
Roman Morozov
d532eecc81
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +07:00
Joel Fortier
a58ae8e1c6
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +07:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 14:16:39 +07:00
Chris Cranford
9122be6474
Pass current value to `EditorInterface` node/property popups
2024-09-03 00:54:55 +07:00
Raul Santos
7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
...
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +07:00
Nikita\Nick
ebb5a5cc3d
[RegEx] Add show_error parameter to control error printing on compilation fail
2024-08-28 15:35:42 +07:00
Radiant
6311ee5bd5
Add optional count argument to Sempahore::post
...
Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com>
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
2024-08-27 18:18:01 +07:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +07:00
Rémi Verschelde
f0d297d059
Merge pull request #95594 from aaronfranke/extension-api-validation
...
Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-25 22:24:14 +07:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +07:00
Aaron Franke
cd2a9230e9
Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-15 14:50:54 +07:00
Raul Santos
e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +07:00
David Snopek
dd78ce4217
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 07:38:49 +07:00
Rémi Verschelde
c2a4942850
Bump version to 4.4-dev
...
Mr. Godot still didn't show up...
2024-08-15 11:39:34 +07:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +07:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +07:00
Silc Lizard (Tokage) Renew
59667f8ea2
Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2
2024-07-06 05:36:45 +07:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 +07:00
Rémi Verschelde
62a056aa56
Fix extension API validation warning after #92861
2024-06-11 11:23:09 +07:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +07:00
Gilles Roudière
85eac45513
Display custom data name instead of indices in TileData inspector
2024-05-25 17:21:31 +07:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +07:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +07:00
Radiant
789c6ebdfd
Implement `amplitude` to Input.vibrate_handheld
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +07:00
bruvzg
360d365b33
[RTL] Adds extra argument to `remove_paragraph` to skip cache invalidation and a method for manual cache invalidation.
2024-05-02 14:03:21 +07:00
Yaohua Xiong
1f2aa17d14
Extend `CanvasItem::draw_circle()` with filled, width, and antialiased options
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Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +07:00
kit
773a473807
Overhaul multiple caret editing in TextEdit.
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Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 +07:00
bruvzg
a116801ec7
Improve TextEdit/LineEdit word selection.
2024-04-22 14:02:07 +07:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
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Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +07:00
Malcolm Nixon
823ae7b3fa
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 +07:00
Rémi Verschelde
2d884ba70c
Merge pull request #90797 from Geometror/vsnode-comment-compat
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[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 12:24:50 +07:00
Lyuma
cb7ef2b8de
Add SkeletonIK3D get/set_interpolation compat from #87888
2024-04-18 01:49:12 +07:00
Hendrik Brucker
735c45dc8e
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 02:39:29 +07:00
Rémi Verschelde
36bdab4ddd
Merge pull request #90759 from dsnopek/openxr-hand-revert
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Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
2024-04-17 10:59:10 +07:00
smix8
df66a55ef3
Remove experimental constrain_avoidance from NavigationRegion2D
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Removes experimental constrain_avoidance feature from NavigationRegion2D.
2024-04-16 18:02:53 +07:00
David Snopek
dfca388d75
Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
2024-04-16 10:36:43 +07:00
Silc Lizard (Tokage) Renew
78a5ef4158
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +07:00
ajreckof
248e5bfba2
Revert what needs to be reverted
2024-04-10 09:49:30 +07:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +07:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +07:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +07:00
ashley
aa1bbe1542
add partial path return option for astar
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* AStar2D, AStar3D and AStarGrid2D now can return a partial path if the destination point isn't reachable but still in the map. This option is available for both get_point_path and get_id_path
2024-04-03 22:27:33 +07:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +07:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +07:00
kobewi
a7b6bcb988
Fix some AcceptDialog argument types
2024-03-12 14:33:43 +07:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +07:00
bruvzg
2a3de7adc3
[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 12:07:06 +07:00
Zi Ye
995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 +07:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
...
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +07:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +07:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +07:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
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Add optional depth fog to Environment
2024-02-18 11:23:29 +07:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 +07:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
...
This reverts commit bf37a9bac6 .
2024-02-17 19:04:18 +07:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +07:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +07:00
David Snopek
99fd6ca98c
Unbind GDExtension methods that can't reasonably be used
2024-02-16 16:31:09 +07:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 +07:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +07:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +07:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +07:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 +07:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
...
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +07:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +07:00
Hendrik Brucker
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
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- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +07:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +07:00
Dario
80eacf1b7a
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 +07:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 +07:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +07:00
Robert Borghese
7bf88df324
Fix PhysicsShapeQueryParameters3D.motion type wrongly set to Vector2
2024-01-02 12:30:35 +07:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +07:00
Rémi Verschelde
cff4af018f
CI: Add 4.2-stable.expected file for GDExtension compatibility checks
2023-12-07 09:36:54 +07:00
Yuri Sizov
623b905d2e
Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 12:16:32 +07:00
BlueCube3310
bd67e0a0bc
Change dropdown type filter to Texture2D in certain nodes
2023-10-28 17:39:47 +07:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +07:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
...
This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 +07:00
Yuri Sizov
b07c664af9
Make `GraphEdit` toolbar more customizable
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Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +07:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
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Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +07:00
Rémi Verschelde
19890614c6
Remove wrong API removal whitelist for `AnimationPlayer.animation_changed`
...
It wasn't (re)moved.
2023-09-29 12:12:43 +07:00
Rémi Verschelde
94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
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Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +07:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +07:00
Yuri Sizov
54c7a26a3b
Merge pull request #81356 from pkdawson/rd-compat
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Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 19:07:55 +07:00
Patrick Dawson
d80dc0ff58
Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 10:22:03 +07:00
Mikael Hermansson
f1a9d8b5a5
Moved `face_index` field in 3D `RayResult` to end of struct
2023-09-26 23:18:16 +07:00
Yuri Sizov
378ab38b1f
Rename close requests to delete requests in `GraphEdit`
2023-09-26 16:41:39 +07:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +07:00
kobewi
df24882f9a
Free submenu children when clearing PopupMenu
2023-09-25 16:45:41 +07:00
Mikael Hermansson
ee9f41a12d
Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 12:24:32 +07:00
Gilles Roudière
8c1e28237b
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +07:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +07:00
RedworkDE
b83dff752c
CI: Compare API compatibility against both 4.0 and 4.1
2023-08-30 23:33:09 +07:00
David Snopek
39a604c9ab
Exclude unexposed classes from the extension_api.json
2023-08-29 08:45:58 +07:00