Commit Graph

66 Commits (2846dbf239128baced33a9d5ecd18ef04b51a142)

Author SHA1 Message Date
Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 2021-01-12 09:41:08 +07:00
Yuri Roubinsky fdfddbdc3c Fix LIGHT compilation for canvas shader 2021-01-09 23:22:59 +07:00
reduz 446618cf94 Change the light attenuation formulas.
-Much better looking, physically based.
-Almost negligible extra cost.
2021-01-05 14:44:05 +07:00
reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 +07:00
reduz 9a2f18f8e7 Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
2021-01-05 08:50:18 +07:00
Rémi Verschelde 00f5ea2ed2
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
SSAO renames and move push constant binding
2021-01-04 23:03:54 +07:00
Hendrik Brucker ec6fc059b7 fix inconsistent normal map shader variable naming 2021-01-04 14:08:01 +07:00
clayjohn 0015260c4b SSAO cleanup and fixes 2021-01-03 21:32:22 +07:00
Marcel Admiraal b4a190e0bc Consistently use normal_map 2020-12-29 08:04:19 +07:00
clayjohn 34cfe1cc40 Cleanup leftover functions from adding SSAO 2020-12-26 16:33:07 +07:00
clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 +07:00
reduz 7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 +07:00
reduz bf77016c8a Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 +07:00
clayjohn 775e3db2e1 Fixes to recent Vulkan errors 2020-12-10 22:47:53 +07:00
reduz 2748b9a10d Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
2020-12-07 20:50:57 +07:00
reduz 2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 +07:00