Thaddeus Crews
aeef4fff6d
CI: Fix executable perms for various files
2025-12-15 11:23:03 +07:00
Skyth
62335d1ac7
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +07:00
Skyth
8895dfa56c
Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12.
2025-11-03 12:14:57 +07:00
Thaddeus Crews
106c23e58b
CI: Fix detection of Windows D3D12 dependencies
2025-08-24 14:12:41 +07:00
Pāvels Nadtočajevs
43e9b04f66
Update Mesa-NIR library detection and download script.
2025-04-25 08:11:14 +07:00
Thaddeus Crews
2b1f463de5
SCons: Refactor `color.py`
2025-03-25 12:27:35 +07:00
Thaddeus Crews
a29294fddc
SCons: Refactor color output implementation
2025-01-07 18:44:53 +07:00
Thaddeus Crews
d8761f2c79
SCons: Improve colored output
2024-12-10 11:44:48 +07:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +07:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black`
2024-05-21 18:02:29 +07:00
Hugo Locurcio
47ac22486d
Update dependencies in D3D12 SDK installer script
...
- Add colored console output.
2024-05-07 19:10:58 +07:00
Rémi Verschelde
5fd9d0891f
SCons: Add proper MinGW support to D3D12 deps install script
...
Fix a couple GCC warnings.
2024-02-23 22:13:22 +07:00
Rémi Verschelde
b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717
2024-01-26 12:42:09 +07:00
MrBBBaiXue
ea2c6f1d0b
Add a python script to install Direct3D 12 SDK components.
...
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.
- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +07:00