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SCons: Fix Godot detection in custom modules logic
`exec()` was not a good idea as it assumes a certain type of `version.py` file similar to Godot's own file, which is not always a reliable assumption (see https://github.com/godotengine/godot/pull/43057#issuecomment-777632900). Also restores Python 2 support for the 3.2 branch.pull/45901/head
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