11 lines
295 B
GDScript
11 lines
295 B
GDScript
extends CharacterBody2D
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const SPEED = 100
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@onready var player = get_node("/root/Game/Player")
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func _physics_process(_delta: float) -> void:
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if not player: return
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var direction = global_position.direction_to(player.global_position)
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velocity = direction * SPEED
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move_and_slide()
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