extends CanvasLayer @onready var xp_bar: ProgressBar = %XPBar @onready var level_bar: ProgressBar = %LevelBar @onready var kills: Label = %Kills func _on_update_ui(game_data: Dictionary) -> void: xp_bar.max_value = game_data.xp_next_level xp_bar.value = game_data.xp level_bar.max_value = game_data.boss_level level_bar.value = game_data.level kills.text = "Mobs killed: " + str(game_data.kill_count)