extends CharacterBody2D const SPEED = 600 @onready var happy_boo = $HappyBoo func _physics_process(_delta: float) -> void: var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down") velocity = direction * SPEED move_and_slide() if velocity.length() > 0.0: happy_boo.play_walk_animation() else: happy_boo.play_idle_animation()