Starter-Kit-FPS/objects
David Briscoe a10a5c56bf Use circular movement deadzone
get_vector is a circular deadzone, but two get_axis will be a
cross-shaped one.
https://docs.godotengine.org/en/stable/tutorials/inputs/controllers_gamepads_joysticks.html#which-input-singleton-method-should-i-use
https://github.com/godotengine/godot-docs/issues/5378#issuecomment-1635899278
2023-10-15 00:34:54 +07:00
..
blaster.tscn Progress 2023-10-01 12:55:18 +07:00
enemy.gd Whitespace: Remove trailing and adjust spacing 2023-10-15 00:34:01 +07:00
enemy.tscn Progress 2023-10-01 22:46:48 +07:00
impact.gd Whitespace: Remove trailing and adjust spacing 2023-10-15 00:34:01 +07:00
impact.tscn Initial commit 2023-09-25 19:51:51 +07:00
platform.tscn Progress 2023-10-01 12:55:18 +07:00
platform_large_grass.tscn Initial commit 2023-09-25 19:51:51 +07:00
player.gd Use circular movement deadzone 2023-10-15 00:34:54 +07:00
player.tscn Progress 2023-10-01 22:46:48 +07:00
wall_high.tscn Progress 2023-10-01 12:55:18 +07:00
wall_low.tscn Initial commit 2023-09-25 19:51:51 +07:00