Starter-Kit-FPS/scripts/enemy.gd

59 lines
1.1 KiB
GDScript

extends Node3D
@export var player:Node3D
@onready var raycast = $RayCast
@onready var burst_a = $BurstA
@onready var burst_b = $BurstB
var health := 100
var target_position:Vector3
var time := 0.0
var destroyed := false
func _ready():
target_position = position
func _process(delta):
self.look_at(player.position + Vector3(0, 0.5, 0), Vector3.UP, true)
target_position.y += (cos(time * 5) * 1) * delta # Sine movement
time += delta
position = target_position
func damage(amount):
health -= amount
Audio.play("sounds/enemy_hurt.ogg")
if health <= 0 and !destroyed:
destroy()
func destroy():
destroyed = true
Audio.play("sounds/enemy_destroy.ogg")
queue_free()
func _on_timer_timeout():
shoot()
func shoot():
raycast.force_raycast_update()
if raycast.is_colliding():
var collider = raycast.get_collider()
if collider.has_method("get_hurt"):
burst_a.frame = 0
burst_a.play("default")
burst_a.rotation_degrees.z = randf_range(-45, 45)
burst_b.frame = 0
burst_b.play("default")
burst_b.rotation_degrees.z = randf_range(-45, 45)
Audio.play("sounds/enemy_attack.ogg")