[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3 uid="uid://c56y8pqoyk15f"] [ext_resource type="Texture2D" uid="uid://2jld33y6h5pq" path="res://sprites/crosshair.png" id="1_2onsr"] [ext_resource type="PackedScene" uid="uid://b2p7bbkuxf7m" path="res://models/blaster.glb" id="1_x0glg"] [ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://scripts/weapon.gd" id="2_107w7"] [resource] script = ExtResource("2_107w7") model = ExtResource("1_x0glg") rotation = Vector3(0, 180, 0) muzzle_position = Vector3(0.1, -0.4, 1.5) cooldown = 0.25 spread = 1.0 shot_count = 3 knockback = 40 min_knockback = Vector2(0.025, 0.025) max_knockback = Vector2(0.045, 0.04) sound_shoot = "sounds/blaster.ogg" crosshair = ExtResource("1_2onsr")