The project has been upgraded to Godot 4.5. The visuals have been tweaked slightly, a new skybox has been added and the readme now has basic instructions
Instead of hard-coding the jumping mechanic to solely 2 jumps, i.e. double-jump, allow for any number of jumps. By default this is still set to 2, but more are possible if required.
2023-12-13 20:50:35 +07:00
17 changed files with 113 additions and 61 deletions
@ -22,11 +22,21 @@ This package includes a basic template for a first person shooter in Godot 4.3 (
| <kbd>Left mouse button</kbd> | Shoot |
| <kbd>E</kbd> | Switch weapon |
### Instructions
1. How to add more weapons?
Duplicate one of the existing resources in the 'weapons' folder, adjust the properties in the inspector. Select the 'Player' node in the scene and add your new resources to the 'Weapons' array.
2. How to adjust properties like cooldown, damage and spread?
Select the resource of the weapon you'd like to change in the 'weapons' folder, adjust the properties in the inspector.
### License
MIT License
Copyright (c) 2024 Kenney
Copyright (c) 2025 Kenney
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: