Starter-Kit-City-Builder/scripts/view.gd

64 lines
1.4 KiB
GDScript

extends Node3D
var camera_position:Vector3
var camera_rotation:Vector3
var zoom:float = 30.0 # 30 = Standard zoom level, in meters
@onready var camera = $Camera
func _ready():
camera_rotation = rotation_degrees # Initial rotation
pass
func _process(delta):
# Set position and rotation to targets
position = position.lerp(camera_position, delta * 8)
rotation_degrees = rotation_degrees.lerp(camera_rotation, delta * 6)
# Smoothly update zoom
camera.position = camera.position.lerp(Vector3(0, 0, zoom), delta * 8)
handle_input(delta)
# Handle input
func handle_input(_delta):
# Rotation
var input := Vector3.ZERO
input.x = Input.get_axis("camera_left", "camera_right")
input.z = Input.get_axis("camera_forward", "camera_back")
input = input.rotated(Vector3.UP, rotation.y).normalized()
camera_position += input / 4
# Zoom in/out
if Input.is_action_just_released("zoom_in"):
zoom = max(15, zoom - 5) # 15 = Minimum zoom level, in meters
if Input.is_action_just_released("zoom_out"):
zoom = min(80, zoom + 5) # 80 = Maximum zoom level, in meters
# Back to center
if Input.is_action_pressed("camera_center"):
camera_position = Vector3()
func _input(event):
# Rotate camera using mouse (hold 'middle' mouse button)
if event is InputEventMouseMotion:
if Input.is_action_pressed("camera_rotate"):
camera_rotation += Vector3(0, -event.relative.x / 10, 0)