[editor_metadata] executable_path="C:/Program Files/Godot/Godot_v4.1.1-stable_win64.exe" [debug_options] run_live_debug=false run_reload_scripts=false [linked_properties] Node3D:scale=true Camera3D:scale=true CSGBox3D:scale=true DirectionalLight3D:scale=true GridMap:scale=true MeshInstance3D:scale=true RayCast3D:scale=true Sprite3D:scale=true CanvasLayer:scale=true Control:scale=true Label:scale=true TextureRect:scale=true [recent_files] scenes=["res://scenes/main.tscn", "res://library/mesh_library_scene.tscn", "res://node_3d.tscn"] scripts=["GridMap", "res://scripts/kenmap.gd", "res://scripts/tile_data.gd", "res://scripts/map_data.gd", "Vector3", "Plane", "res://scripts/fps_counter.gd", "res://scripts/view.gd", "Transform3D", "MeshLibrary"] [dialog_bounds] create_new_node=Rect2(510, 190, 900, 700) project_settings=Rect2(510, 190, 900, 700) search_help=Rect2(431, 393, 960, 540) export=Rect2(510, 190, 900, 700) [script_setup] last_selected_language="GDScript" [color_picker] recent_presets=PackedColorArray(0.559697, 0.593984, 0.668848, 1, 0, 0, 0, 1, 0, 0, 0, 0.701961, 0, 0, 0, 0.392157, 0.92549, 0.92549, 0.960784, 1) [export_options] default_filename="Starter Kit City Builder"