Upgrade to Godot 4.5

Upgraded to version 4.5 of Godot, tweaked settings and improved the included sample model's texture
pull/1/head
Kenney 2025-09-16 11:00:16 +07:00
parent 53e46b4605
commit 1430f9653e
55 changed files with 278 additions and 23 deletions

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2024 Kenney
Copyright (c) 2025 Kenney
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

@ -12,7 +12,7 @@ This includes a basic scene and environment set-up for a pleasing and bright res
MIT License
Copyright (c) 2024 Kenney
Copyright (c) 2025 Kenney
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
@ -20,4 +20,4 @@ The above copyright notice and this permission notice shall be included in all c
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Assets included in this package (2D sprites, 3D models and sound effects) are [CC0 licensed](https://creativecommons.org/publicdomain/zero/1.0/)
Assets included in this package (2D sprites, 3D models and sound effects) are [CC0 licensed](https://creativecommons.org/publicdomain/zero/1.0/)

@ -13,7 +13,7 @@ config_version=5
config/name="Starter Kit Basic Scene"
config/tags=PackedStringArray("starterkit")
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/features=PackedStringArray("4.5", "Forward Plus")
boot_splash/bg_color=Color(0.92549, 0.92549, 0.960784, 1)
boot_splash/image="res://splash-screen.png"
config/icon="res://icon.png"

@ -26,4 +26,4 @@
• Twitter: twitter.com/KenneyNL
• Instagram: instagram.com/kenney_nl
• Mastodon: mastodon.gamedev.place/@kenney
• Mastodon: mastodon.gamedev.place/@kenney

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@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://oae7stnemsm"
uid="uid://baixwudg5xon8"
path="res://.godot/imported/colormap.png-31b00553903a3328299ec0f15983bf9f.ctex"
metadata={
"vram_texture": false
@ -15,16 +15,22 @@ dest_files=["res://.godot/imported/colormap.png-31b00553903a3328299ec0f15983bf9f
[params]
compress/mode=1
compress/mode=0
compress/high_quality=true
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://oae7stnemsm"
path="res://.godot/imported/colormap.png-31b00553903a3328299ec0f15983bf9f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sample/Mini Arena/Models/GLB format/Textures/colormap.png"
dest_files=["res://.godot/imported/colormap.png-31b00553903a3328299ec0f15983bf9f.ctex"]
[params]
compress/mode=1
compress/high_quality=true
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/banner.glb-3ddda78a0b6fd9a1f4e0a792f50eb3bc.s
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
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nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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"materials": {
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"use_external/fallback_path": "res://sample/Mini Arena/Models/GLB format/colormap.tres",
"use_external/path": "uid://b26esyetp45oo"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/block.glb-7233c98f847a0f11202c7cf6857478dc.sc
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nodes/use_node_type_suffixes=true
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract=1
materials/extract_format=0
materials/extract_path=""
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"materials": {
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}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/border-corner.glb-1176d6f2b852d110507992b0685
nodes/root_type=""
nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract=1
materials/extract_format=0
materials/extract_path=""
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"materials": {
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"use_external/path": "uid://b26esyetp45oo"
}
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/border-straight.glb-dbaa4d9a0a89a8ccfd7804d45
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meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract=1
materials/extract_format=0
materials/extract_path=""
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}
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}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/bricks.glb-b90bcbf6332c905d1383f385b6027b1a.s
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nodes/use_node_type_suffixes=true
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract_path=""
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"materials": {
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"use_external/path": "uid://b26esyetp45oo"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/character-soldier.glb-1f7143842fccc16f28d278c
nodes/root_type=""
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nodes/use_node_type_suffixes=true
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract=1
materials/extract_format=0
materials/extract_path=""
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"materials": {
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"use_external/path": "uid://b26esyetp45oo"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -0,0 +1,7 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b26esyetp45oo"]
[ext_resource type="Texture2D" uid="uid://baixwudg5xon8" path="res://sample/Mini Arena/Models/GLB format/Textures/colormap.png" id="1_rvrw5"]
[resource]
resource_name = "colormap"
albedo_texture = ExtResource("1_rvrw5")

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/column-damaged.glb-5e5da893d782fbbe7c7d3612bc
nodes/root_type=""
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nodes/apply_root_scale=true
nodes/root_scale=1.0
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nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
materials/extract=1
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
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"use_external/enabled": true,
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"use_external/path": "uid://b26esyetp45oo"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/column.glb-c956725922efb49ac9375527293d06e4.s
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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"materials": {
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"use_external/enabled": true,
"use_external/fallback_path": "res://sample/Mini Arena/Models/GLB format/colormap.tres",
"use_external/path": "uid://b26esyetp45oo"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/floor-detail.glb-251c50208637e46c23d10bf7f2e9
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nodes/use_node_type_suffixes=true
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/floor.glb-e7245680af5efa9412253e11cd009eba.sc
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/stairs-corner-inner.glb-ac0ef996f5fbea2b1d001
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meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
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materials/extract_path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/stairs-corner.glb-73ede80e4408446ad00c238127c
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meshes/ensure_tangents=true
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meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/stairs.glb-b836a3647b3ff273d03da9ac14d4cc58.s
nodes/root_type=""
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nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/statue.glb-7b25102e38c6873c893fc6f5caacf011.s
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/tree.glb-61e7eade82b1315ecd925ca7e94fe2de.scn
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meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,17 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract=1
materials/extract_format=0
materials/extract_path=""
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"materials": {
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"use_external/path": "uid://b26esyetp45oo"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/trophy.glb-572ca120ae84430440365f2d690a3773.s
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nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/wall-corner.glb-e887c9dbc5a97d5f9f1d6187f56cd
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nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
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materials/extract_path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/wall-gate.glb-76f25aadbbd273421c0d1aeff6e1720
nodes/root_type=""
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nodes/apply_root_scale=true
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nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/wall.glb-dbf7347d57f923987112f5fa91bca360.scn
nodes/root_type=""
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nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/weapon-rack.glb-c6596bd2b7b32ad025ce4926812b9
nodes/root_type=""
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meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
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@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/weapon-spear.glb-f6470bec4642541df374c33f7dc4
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -15,9 +15,12 @@ dest_files=["res://.godot/imported/weapon-sword.glb-7f5f6c4fa282f36ee517a372ea71
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -31,6 +34,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=1
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

@ -11,10 +11,10 @@ sky_material = SubResource("ProceduralSkyMaterial_lg8b7")
[resource]
background_mode = 1
background_color = Color(0.752941, 0.776471, 0.827451, 1)
background_color = Color(0.6623997, 0.6923149, 0.7573566, 1)
sky = SubResource("Sky_7bk1c")
ambient_light_source = 2
ambient_light_color = Color(0.662745, 0.694118, 0.772549, 1)
ambient_light_color = Color(0.49509078, 0.48156148, 0.564907, 1)
ambient_light_energy = 1.15
tonemap_mode = 2
ssao_enabled = true
@ -25,3 +25,4 @@ glow_levels/2 = 0.6
glow_levels/3 = 0.6
glow_levels/5 = 0.0
glow_intensity = 2.0
adjustment_enabled = true

@ -9,11 +9,14 @@
[node name="Main" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = ExtResource("1_x8oc8")
[node name="Floor" type="CSGBox3D" parent="."]
size = Vector3(100, 0, 100)
size = Vector3(100, 0.001, 100)
[node name="View" type="Node3D" parent="."]
transform = Transform3D(0.866025, -0.286788, 0.409576, 0, 0.819152, 0.573576, -0.5, -0.496732, 0.709406, 0, 0, 0)
transform = Transform3D(0.86602503, -0.21130913, 0.4531536, 0, 0.90630776, 0.42261803, -0.4999998, -0.36599815, 0.78488505, 0, 0.45, 0)
[node name="Camera" type="Camera3D" parent="View"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
@ -21,9 +24,9 @@ environment = ExtResource("1_x8oc8")
fov = 40.0
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.642788, -0.586824, 0.492404, 0, 0.642788, 0.766044, -0.766045, 0.492404, -0.413176, 0, 0, 0)
transform = Transform3D(-0.7660449, -0.492404, 0.41317585, 0, 0.6427878, 0.76604426, -0.642788, 0.5868242, -0.49240378, 0, 0, 0)
shadow_enabled = true
shadow_blur = 0.5
shadow_opacity = 0.95
[node name="Sample" type="Node3D" parent="."]

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