Upgrade to Godot 4.5
Upgraded to version 4.5 of Godot, tweaked settings and improved the included sample model's texturepull/1/head
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://oae7stnemsm"
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path="res://.godot/imported/colormap.png-31b00553903a3328299ec0f15983bf9f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sample/Mini Arena/Models/GLB format/Textures/colormap.png"
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dest_files=["res://.godot/imported/colormap.png-31b00553903a3328299ec0f15983bf9f.ctex"]
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[params]
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compress/mode=1
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b26esyetp45oo"]
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[ext_resource type="Texture2D" uid="uid://baixwudg5xon8" path="res://sample/Mini Arena/Models/GLB format/Textures/colormap.png" id="1_rvrw5"]
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[resource]
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resource_name = "colormap"
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albedo_texture = ExtResource("1_rvrw5")
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Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 332 KiB |
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