Starter-Kit-3D-Platformer/objects
Nathan Lovato 78aafa45f3 fix AnimationPlayer blending issue in Godot 4.3
I made two sets of changes:

- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
..
character.tscn fix AnimationPlayer blending issue in Godot 4.3 2024-08-17 16:18:15 +07:00
cloud.gd Changes, fixes and additions 2023-09-17 02:57:12 +07:00
cloud.tscn Progress 2024-07-04 18:47:32 +07:00
coin.gd Changes, fixes and additions 2023-09-17 02:57:12 +07:00
coin.tscn migrated coin scene format 2023-10-31 23:04:49 +07:00
platform.tscn fixed platforms by integrating the CollisionShape3D into the StaticBody3D 2023-10-31 23:04:19 +07:00
platform_falling.gd Changes, fixes and additions 2023-09-17 02:57:12 +07:00
platform_falling.tscn fixed platforms by integrating the CollisionShape3D into the StaticBody3D 2023-10-31 23:04:19 +07:00
platform_grass_large_round.tscn fixed platforms by integrating the CollisionShape3D into the StaticBody3D 2023-10-31 23:04:19 +07:00
platform_medium.tscn fixed platforms by integrating the CollisionShape3D into the StaticBody3D 2023-10-31 23:04:19 +07:00
player.tscn fix AnimationPlayer blending issue in Godot 4.3 2024-08-17 16:18:15 +07:00