Starter-Kit-3D-Platformer/objects/brick.gd

33 lines
593 B
GDScript

extends StaticBody3D
@onready var bottom_detector = $BottomDetector
@onready var mesh = $Mesh
@onready var particles = $Particles
var exploded = false
func _ready():
bottom_detector.body_entered.connect(_on_bottom_hit)
func _on_bottom_hit(body: Node3D) -> void:
if body.is_in_group("player"):
explode()
func explode():
if exploded:
return
exploded = true
Audio.play("res://sounds/break.ogg") # Play sound
particles.restart()
mesh.hide()
$CollisionShape3D.disabled = true
bottom_detector.monitoring = false
await get_tree().create_timer(1).timeout
queue_free()