extends Node3D @export_group("Properties") @export var target: Node @export_group("Zoom") @export var zoom_minimum = 16 @export var zoom_maximum = 4 @export var zoom_speed = 10 @export_group("Rotation") @export var rotation_speed = 120 var camera_rotation:Vector3 var zoom = 10 @onready var camera = $Camera func _ready(): camera_rotation = rotation_degrees # Initial rotation pass func _physics_process(delta): # Set position and rotation to targets self.position = self.position.lerp(target.position, delta * 4) rotation_degrees = rotation_degrees.lerp(camera_rotation, delta * 6) camera.position = camera.position.lerp(Vector3(0, 0, zoom), 8 * delta) handle_input(delta) # Handle input func handle_input(delta): # Rotation var input := Vector3.ZERO input.y = Input.get_axis("camera_left", "camera_right") input.x = Input.get_axis("camera_up", "camera_down") camera_rotation += input.limit_length(1.0) * rotation_speed * delta camera_rotation.x = clamp(camera_rotation.x, -80, -10) # Zooming zoom += Input.get_axis("zoom_in", "zoom_out") * zoom_speed * delta zoom = clamp(zoom, zoom_maximum, zoom_minimum)