KayKit-Hexagons/Scenes/main.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Libraries/library-terrain.tres" type="MeshLibrary" id=1]
[ext_resource path="res://Scripts/terrain.gd" type="Script" id=2]
[ext_resource path="res://Scripts/rotate.gd" type="Script" id=3]
[ext_resource path="res://Libraries/library-tiles.tres" type="MeshLibrary" id=4]
[node name="Spatial" type="Spatial"]
script = ExtResource( 2 )
[node name="TerrainMap" type="GridMap" parent="."]
mesh_library = ExtResource( 1 )
cell_size = Vector3( 1, 0.2, 0.866 )
cell_center_y = false
data = {
"cells": PoolIntArray( )
}
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 0, 0 )
}
[node name="TileMap" type="GridMap" parent="."]
mesh_library = ExtResource( 4 )
cell_size = Vector3( 1, 0.2, 0.866 )
cell_center_y = false
data = {
"cells": PoolIntArray( )
}
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 0, 0 )
}
[node name="Spatial" type="Spatial" parent="."]
transform = Transform( 0.819152, -0.286788, 0.496732, 0, 0.866025, 0.5, -0.573577, -0.409576, 0.709406, 0, 0, 0 )
script = ExtResource( 3 )
[node name="Camera" type="Camera" parent="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 24 )
fov = 30.0
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0 )
shadow_enabled = true