GodotTutorial/Scripts/Character.cs

12 lines
379 B
C#

using Godot;
namespace Tutorial1.Scripts;
public partial class Character : Node {
private Sprite2D sprite2D;
public override void _Ready() => sprite2D = GetChild<Sprite2D>(0);
public override void _UnhandledInput(InputEvent @event) {
if (@event is InputEventMouseButton { Pressed: true } buttonEvent) sprite2D.Position = buttonEvent.GlobalPosition;
}
}