GodotTutorial/Scripts/World.cs

17 lines
596 B
C#

using Godot;
namespace Tutorial1.Scripts;
public partial class World : Node2D {
// private PackedScene packedScene;
// public override void _Ready() => packedScene = GD.Load<PackedScene>("res://Abdullah.tscn");
//
// public override void _UnhandledInput(InputEvent @event) {
// if (@event is InputEventMouseButton mouseEvent)
// //Create instance of Sprite scene
// if (packedScene.Instantiate() is Sprite2D abdullah) {
// abdullah.Position = mouseEvent.Position;
// AddChild(abdullah);
// }
// }
}